Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What makes a game/group good?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elf Witch" data-source="post: 3434162" data-attributes="member: 9037"><p>Amen to this. My group used to be like this. Sure we sometimes had rough spots with some tempers flaring but we always talked out the issues and moved on.</p><p></p><p>But times change people move and new people come in and dynamics change. There have been some really good changes with some new players, but we have had some really bad changes as well.</p><p></p><p>Our Shadowrun game just self destructed a game that has been going on since second edition. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>What killed it? Well we had one player who played the leader of the team move away that changed a lot of the dynamics. Two new players came in. One was great he really added to the game the other new player didn't. He brought a lot of anger into the game and in the end the DM instead of dealing with this guy (guy just happens to be life long friend of DM) he choose to cancel the game.</p><p></p><p>I am DMing for the first time and I have players who want different things out of the game. One for example is a powergamer who wants the game to move forward he likes a good combat and he likes tactics and role playing but hates when the game gets bogged dealing with what he sees as unimportant things like shopping or hunting for food.</p><p></p><p>I have another player who really gets into puzzles , hates combat, and likes to role play out thigs like shopping.</p><p></p><p>I have another who likes to play angst filled characters as way of dealing with his issues.</p><p></p><p>I have found away to make the game run smoothly for all of them. I plan things so everyone gets a chance to do what he likes best. There are sometimes I don't enjoy as a player or a DM but I don't let that influence me on providing those things for my players.</p><p></p><p>The players also help by giving each other time in the spotlight and by allowing each other to have fun. They also came into the game with the attidue that this group is a team and they would play their PCS with that in mind.</p><p></p><p>That is not to say that they don't disagree sometimes. </p><p></p><p>It is such a change from the group I played Shadowrun with the last year.</p><p></p><p>The problem player always has this attidue I don't trust anyone at first everybody has to earn my trust because this is more realistic. That maybe true. But it causes a lot of mistrust, miscommunication and a major lack of fun because it seems almost impossible to earn trust.</p><p></p><p>My new playes attidue is this, we are here to have fun it is a game and we are a team so I will play my character in having trust with my fellow PCs. Now in the course of play some might lose trust with another PC that is role playing but the game seems to run smoother and they work as a team better.</p><p></p><p>Also since the players want to bea team if one loses the trust of another they both work hard to regain it. Yes they may have fun role playing out for awhile the anger , hurt but the goal is always to keep the team intact.</p><p></p><p>In the Shadowrun game no matter what we did we could never get this guy to trust us for every step we took forward we ended up taking several back. To be very honest by the end I hated his character and my character didn't care if she ever earned his trust.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 3434162, member: 9037"] Amen to this. My group used to be like this. Sure we sometimes had rough spots with some tempers flaring but we always talked out the issues and moved on. But times change people move and new people come in and dynamics change. There have been some really good changes with some new players, but we have had some really bad changes as well. Our Shadowrun game just self destructed a game that has been going on since second edition. :( What killed it? Well we had one player who played the leader of the team move away that changed a lot of the dynamics. Two new players came in. One was great he really added to the game the other new player didn't. He brought a lot of anger into the game and in the end the DM instead of dealing with this guy (guy just happens to be life long friend of DM) he choose to cancel the game. I am DMing for the first time and I have players who want different things out of the game. One for example is a powergamer who wants the game to move forward he likes a good combat and he likes tactics and role playing but hates when the game gets bogged dealing with what he sees as unimportant things like shopping or hunting for food. I have another player who really gets into puzzles , hates combat, and likes to role play out thigs like shopping. I have another who likes to play angst filled characters as way of dealing with his issues. I have found away to make the game run smoothly for all of them. I plan things so everyone gets a chance to do what he likes best. There are sometimes I don't enjoy as a player or a DM but I don't let that influence me on providing those things for my players. The players also help by giving each other time in the spotlight and by allowing each other to have fun. They also came into the game with the attidue that this group is a team and they would play their PCS with that in mind. That is not to say that they don't disagree sometimes. It is such a change from the group I played Shadowrun with the last year. The problem player always has this attidue I don't trust anyone at first everybody has to earn my trust because this is more realistic. That maybe true. But it causes a lot of mistrust, miscommunication and a major lack of fun because it seems almost impossible to earn trust. My new playes attidue is this, we are here to have fun it is a game and we are a team so I will play my character in having trust with my fellow PCs. Now in the course of play some might lose trust with another PC that is role playing but the game seems to run smoother and they work as a team better. Also since the players want to bea team if one loses the trust of another they both work hard to regain it. Yes they may have fun role playing out for awhile the anger , hurt but the goal is always to keep the team intact. In the Shadowrun game no matter what we did we could never get this guy to trust us for every step we took forward we ended up taking several back. To be very honest by the end I hated his character and my character didn't care if she ever earned his trust. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What makes a game/group good?
Top