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<blockquote data-quote="robberbaron" data-source="post: 3435188" data-attributes="member: 14771"><p>I think I agree with pretty much everything you've said, but it is very difficult to DM for everyone all the time. I can't invest the time necessary to create adventures (let alone story arcs) that include bits tailored to each of the players and their desires, though I try to play to their characters' strengths. And I don't think I would try. I run my game for me as well as for them. If I am not enjoying preparing/running it then why should I do it at all?</p><p></p><p>My group has lost a few members and gained a few over the 25 years we've been going. We've still got the powergamers who want either the highest AC or the biggest damage or the newest feat substitution twinkout. We've still got the player who moans when he doesn't hit then moans when he only just hits (needing a 3) - he used to be called the Whinging Wanger (that's Ranger, buy the way) 'cos he couldn't help himself. We've got the player who always seems to create weirdsh*t characters and another who seems to create mostly ineffective ones or, at least, ones that don't do much. We've even got a couple of teenagers who bring a welcome new energy to the game.</p><p></p><p>But, we generally get along. We have a laugh (sometimes difficult to stop), occasionally have an argument (usually involving one of the powergamers) but we keep getting together to play and even not to play. We are still friends (yes, even the powergamers and the moaner) after all this time and, though it was the game that brought us together, it is not just the game that keeps us together. I think that is the important point - if you only have the game in common it won't last. Friends stay together.</p></blockquote><p></p>
[QUOTE="robberbaron, post: 3435188, member: 14771"] I think I agree with pretty much everything you've said, but it is very difficult to DM for everyone all the time. I can't invest the time necessary to create adventures (let alone story arcs) that include bits tailored to each of the players and their desires, though I try to play to their characters' strengths. And I don't think I would try. I run my game for me as well as for them. If I am not enjoying preparing/running it then why should I do it at all? My group has lost a few members and gained a few over the 25 years we've been going. We've still got the powergamers who want either the highest AC or the biggest damage or the newest feat substitution twinkout. We've still got the player who moans when he doesn't hit then moans when he only just hits (needing a 3) - he used to be called the Whinging Wanger (that's Ranger, buy the way) 'cos he couldn't help himself. We've got the player who always seems to create weirdsh*t characters and another who seems to create mostly ineffective ones or, at least, ones that don't do much. We've even got a couple of teenagers who bring a welcome new energy to the game. But, we generally get along. We have a laugh (sometimes difficult to stop), occasionally have an argument (usually involving one of the powergamers) but we keep getting together to play and even not to play. We are still friends (yes, even the powergamers and the moaner) after all this time and, though it was the game that brought us together, it is not just the game that keeps us together. I think that is the important point - if you only have the game in common it won't last. Friends stay together. [/QUOTE]
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