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<blockquote data-quote="Thornir Alekeg" data-source="post: 3435515" data-attributes="member: 15651"><p>You cannot DM for everyone all the time. What I meant by that was to try and make sure that everyone gets a chance to do the things they enjoy on a regular basis. If your adventure is in a heavy combat portion, but you have players in your group who aren't as into tactical combat as others, try to make sure you don't just have fight after fight for several straight sessions. On the flip side, multiple straight sessions with dramatic roleplaying trying to undermine the political machinations of the corrupt Baron will have your combat focused players either snoring, playing X-Box, or causing trouble in the game hoping to intentionally start a fight. </p><p></p><p>And you are correct that if you don't enjoy preparing/running a game, you shouldn't do it. Personally while I enjoy planning and running a game, I find I do not get any pleasure in planning an adventure for a generic set of people. I get the most enjoyment when I know who my players are and plan things that I know they will really enjoy.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 3435515, member: 15651"] You cannot DM for everyone all the time. What I meant by that was to try and make sure that everyone gets a chance to do the things they enjoy on a regular basis. If your adventure is in a heavy combat portion, but you have players in your group who aren't as into tactical combat as others, try to make sure you don't just have fight after fight for several straight sessions. On the flip side, multiple straight sessions with dramatic roleplaying trying to undermine the political machinations of the corrupt Baron will have your combat focused players either snoring, playing X-Box, or causing trouble in the game hoping to intentionally start a fight. And you are correct that if you don't enjoy preparing/running a game, you shouldn't do it. Personally while I enjoy planning and running a game, I find I do not get any pleasure in planning an adventure for a generic set of people. I get the most enjoyment when I know who my players are and plan things that I know they will really enjoy. [/QUOTE]
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