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What makes a good Adventure
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<blockquote data-quote="R_J_K75" data-source="post: 9373186" data-attributes="member: 6921294"><p>Has to be easy to prep and run, no walls of text. A well rounded and written, edited adventure that touches on various aspects and goals with more than one way to achieve them. NPCs that are memorable, useful or needed but not overly statted out is also good. I prefer a group of creatures working "together". In example lets say Hobgoblins, (which if I remember correctly were the militants), lording over bugbears, ogres, orcs and goblins, with a Chieftan being the BBEG. Also I like neutral, non to semi-intelligent creatures that are native to the terrain to make an appearance and be on a wandering monster table. Good maps are a must. There has to be room to deviate if needed. Most of all its the players, they are what matter, without them, there'd be no game</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 9373186, member: 6921294"] Has to be easy to prep and run, no walls of text. A well rounded and written, edited adventure that touches on various aspects and goals with more than one way to achieve them. NPCs that are memorable, useful or needed but not overly statted out is also good. I prefer a group of creatures working "together". In example lets say Hobgoblins, (which if I remember correctly were the militants), lording over bugbears, ogres, orcs and goblins, with a Chieftan being the BBEG. Also I like neutral, non to semi-intelligent creatures that are native to the terrain to make an appearance and be on a wandering monster table. Good maps are a must. There has to be room to deviate if needed. Most of all its the players, they are what matter, without them, there'd be no game [/QUOTE]
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What makes a good Adventure
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