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General Tabletop Discussion
*Dungeons & Dragons
What makes a good Adventure
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<blockquote data-quote="payn" data-source="post: 9373620" data-attributes="member: 90374"><p>I am with you on this. I think folks against this idea are more on the simulation side and want an open world where the PCs will decide (mostly, there is always GM input) on the plots and hooks themselves. I find it pretty rare that players have the proactive gumption to actually carry this out. In my experience, they like a lot of threads dangled in front of them to pull on knowing what they are getting into, but still free to explore them at their interest.</p><p></p><p>Still with you. I think the folks that dont want this type of thing are never more than a step ahead of players. They are concerned that the players have no interest in future possibilities and could just abandon any particular adventure at the drop of a hat. I tend to find that aimless and uninteresting, but I know folks who game like that.</p><p></p><p>Yeap, I think a lot of folks think about an adventure are actually thinking about a setting. They are fine filling in all the blanks they just want a place described with NPCs statted up and maps so they can tool kit whatever they fancy. Nothing wrong with that, but its not what I consider an adventure.</p><p></p><p><img class="smilie smilie--emoji" alt="🤜" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f91c.png" title="Right-facing fist :right_facing_fist:" data-shortname=":right_facing_fist:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="payn, post: 9373620, member: 90374"] I am with you on this. I think folks against this idea are more on the simulation side and want an open world where the PCs will decide (mostly, there is always GM input) on the plots and hooks themselves. I find it pretty rare that players have the proactive gumption to actually carry this out. In my experience, they like a lot of threads dangled in front of them to pull on knowing what they are getting into, but still free to explore them at their interest. Still with you. I think the folks that dont want this type of thing are never more than a step ahead of players. They are concerned that the players have no interest in future possibilities and could just abandon any particular adventure at the drop of a hat. I tend to find that aimless and uninteresting, but I know folks who game like that. Yeap, I think a lot of folks think about an adventure are actually thinking about a setting. They are fine filling in all the blanks they just want a place described with NPCs statted up and maps so they can tool kit whatever they fancy. Nothing wrong with that, but its not what I consider an adventure. 🤜 [/QUOTE]
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