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What makes a good Adventure
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<blockquote data-quote="delericho" data-source="post: 9514560" data-attributes="member: 22424"><p>For me, it depends what it's sold as. If they're selling an adventure for me to add to my campaign, what I'm mostly looking for is something I can slot in easily - a fairly tight location and relatively little outside impact.</p><p></p><p>If, however, they're selling a "campaign in a box", like most of the recent WotC adventures, then I expect just that. In that case I pretty much don't care about adapting it to my setting - I'll use the one provided. And in that case I <em>do </em>want the compelling story, the interesting plots, and so on. (In this case I also don't care about the ability to pull bits of the adventure out and use them separately. I have loads of other adventures I can do that with.)</p><p></p><p>I don't particularly have a preference between these - both have value to me in different situations. But what I want is for the adventure to do really well <em>at the thing it tells me it is.</em></p><p></p><p>(Actually, a case in point: "Storm King's Thunder" is a really good setting guide to a big chunk of the Realms, wrapped around a fairly middling adventure. Since it's sold as an adventure, I therefore rate it as "middling". The other stuff that it does can't make up for that.)</p></blockquote><p></p>
[QUOTE="delericho, post: 9514560, member: 22424"] For me, it depends what it's sold as. If they're selling an adventure for me to add to my campaign, what I'm mostly looking for is something I can slot in easily - a fairly tight location and relatively little outside impact. If, however, they're selling a "campaign in a box", like most of the recent WotC adventures, then I expect just that. In that case I pretty much don't care about adapting it to my setting - I'll use the one provided. And in that case I [I]do [/I]want the compelling story, the interesting plots, and so on. (In this case I also don't care about the ability to pull bits of the adventure out and use them separately. I have loads of other adventures I can do that with.) I don't particularly have a preference between these - both have value to me in different situations. But what I want is for the adventure to do really well [I]at the thing it tells me it is.[/I] (Actually, a case in point: "Storm King's Thunder" is a really good setting guide to a big chunk of the Realms, wrapped around a fairly middling adventure. Since it's sold as an adventure, I therefore rate it as "middling". The other stuff that it does can't make up for that.) [/QUOTE]
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What makes a good Adventure
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