Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What makes a good campaign world?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack7" data-source="post: 4634314" data-attributes="member: 54707"><p>Personally, I think you hit many of them PP. Including this one.</p><p></p><p></p><p></p><p>Also in my setting we use real world religions. My players like that better because they can either then play their own religion (experimentally or not) or experiment with playing another religion or historical religion. That's a lot better than paying an empty pantheon with deities that have no real relation to either the player or the character and tends to make playing clerics, monks, paladins, and hermits a lot more interesting than is normally the case.</p><p></p><p>We use a real world setting, at least for the humans, so it's also easy to interject personally interesting and relevant history, politics, culture, an so forth into both the milieu, and the adventures and campaigns. Players know some of the characters, situations, and places they visit from history.</p><p></p><p>I don't usually get to play but when I do I've found that the difference between a really good setting and a mediocre or bad one is whether the setting evokes, for me and the other players, an atmosphere that is personally relevant, and therefore involving.</p><p></p><p>I also like surprises, to encounter the weird, the truly and unusually magical (in fantasy settings), and creatures that are original, and who have very different and far more interesting motives, other than, <em>'kill this, hoard that."</em> I personally don't care for monsters who are just numbers or magic which is just a technical science, or characters who are just lists of powers. <em>I do like interesting, complicated, morally challenging, and difficult interplays between different political powers, monsters, NPCs, creatures, forces, races, and religions.</em></p><p></p><p>Well, I gotta go. I'm on assignment today and working off one of my laptops. Man I hate laptops and keyboards too little for my fingers. And I can't use my VR software cause of all the background noise. I'm sure I made a slew of typos. That's life though I reckon.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4634314, member: 54707"] Personally, I think you hit many of them PP. Including this one. Also in my setting we use real world religions. My players like that better because they can either then play their own religion (experimentally or not) or experiment with playing another religion or historical religion. That's a lot better than paying an empty pantheon with deities that have no real relation to either the player or the character and tends to make playing clerics, monks, paladins, and hermits a lot more interesting than is normally the case. We use a real world setting, at least for the humans, so it's also easy to interject personally interesting and relevant history, politics, culture, an so forth into both the milieu, and the adventures and campaigns. Players know some of the characters, situations, and places they visit from history. I don't usually get to play but when I do I've found that the difference between a really good setting and a mediocre or bad one is whether the setting evokes, for me and the other players, an atmosphere that is personally relevant, and therefore involving. I also like surprises, to encounter the weird, the truly and unusually magical (in fantasy settings), and creatures that are original, and who have very different and far more interesting motives, other than, [I]'kill this, hoard that."[/I] I personally don't care for monsters who are just numbers or magic which is just a technical science, or characters who are just lists of powers. [I]I do like interesting, complicated, morally challenging, and difficult interplays between different political powers, monsters, NPCs, creatures, forces, races, and religions.[/I] Well, I gotta go. I'm on assignment today and working off one of my laptops. Man I hate laptops and keyboards too little for my fingers. And I can't use my VR software cause of all the background noise. I'm sure I made a slew of typos. That's life though I reckon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What makes a good campaign world?
Top