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What makes a good campaign world?
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<blockquote data-quote="Silvercat Moonpaw" data-source="post: 4636085" data-attributes="member: 46652"><p>For me how much I like a setting mostly depends on two factors: how serious it takes itself and how isolated it feels.</p><p></p><p>I loathe the insistence on "realism" or "versimilitude" over something that would be just plain interesting. (Also I just hate it when people go on about how their setting is based off being "realistic".) Stuff that doesn't make sense is in some ways what make a fictional universe "real" to me because I realize it isn't mine.</p><p>I also hate seriousness because it means people decide that to have conflict they have to put in war or intrigue or something like those. I'm not interested in a lot of killing and backstabbing, there isn't any challenge in it and there was never any fun to begin with.</p><p></p><p>Isolated means I like settings with a lot of possibility for continuous influences from far away, a lot of communication and travel between locations. And it should all be relatively fast. Otherwise wherever you are starts to feel claustrophobic.</p></blockquote><p></p>
[QUOTE="Silvercat Moonpaw, post: 4636085, member: 46652"] For me how much I like a setting mostly depends on two factors: how serious it takes itself and how isolated it feels. I loathe the insistence on "realism" or "versimilitude" over something that would be just plain interesting. (Also I just hate it when people go on about how their setting is based off being "realistic".) Stuff that doesn't make sense is in some ways what make a fictional universe "real" to me because I realize it isn't mine. I also hate seriousness because it means people decide that to have conflict they have to put in war or intrigue or something like those. I'm not interested in a lot of killing and backstabbing, there isn't any challenge in it and there was never any fun to begin with. Isolated means I like settings with a lot of possibility for continuous influences from far away, a lot of communication and travel between locations. And it should all be relatively fast. Otherwise wherever you are starts to feel claustrophobic. [/QUOTE]
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What makes a good campaign world?
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