Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What makes a good campaign world?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fallen Seraph" data-source="post: 4636982" data-attributes="member: 57894"><p>Some thing I always take into consideration when building a Setting are:</p><p></p><p><strong>-Chaos Effect:</strong> As in, everything influences the other. I personally dislike settings where all manner of different kinds of magic, monsters, races, etc. exist but there is no interplay really between them, there is no shared legacy or history.</p><p><strong>-Mystery:</strong> A setting that has nothing to reveal and to seek out is no fun in exploring or seeing what is out there. It also gives room to expand upon as you wish.</p><p><strong>-Unique Features:</strong> Has something different or unusual about it that sets it apart. Perhaps it is as simple as taking themes, or ideas from other genres and placing them into the setting.</p><p><strong>-Theme and Atmosphere:</strong> Generally a setting is really simply a building block for adventures/plot so having a theme and atmosphere in that setting to help build these adventures is important.</p><p><strong>-Start Small and Build Out:</strong> This is more with plot/adventure but it plays a roll in how the setting expands, don't have the whole world laid out but have it unravel as the PCs travel. The game and thus the world is only as large as what the PCs see.</p><p><strong>Colour Theme: </strong>This one is very particular to me since I am somewhat of a artist. But, I love setting colour themes for a setting. For the world, the people, creatures, objects, etc. I find it helps with building descriptions and players build descriptions for their character. It is also something you find pretty universally in movies and such, for instance... Matrix: Lots of white, black, green, grey, and blues. 300: Lots of black, red, tan, yellows and browns.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4636982, member: 57894"] Some thing I always take into consideration when building a Setting are: [B]-Chaos Effect:[/B] As in, everything influences the other. I personally dislike settings where all manner of different kinds of magic, monsters, races, etc. exist but there is no interplay really between them, there is no shared legacy or history. [B]-Mystery:[/B] A setting that has nothing to reveal and to seek out is no fun in exploring or seeing what is out there. It also gives room to expand upon as you wish. [B]-Unique Features:[/B] Has something different or unusual about it that sets it apart. Perhaps it is as simple as taking themes, or ideas from other genres and placing them into the setting. [B]-Theme and Atmosphere:[/B] Generally a setting is really simply a building block for adventures/plot so having a theme and atmosphere in that setting to help build these adventures is important. [B]-Start Small and Build Out:[/B] This is more with plot/adventure but it plays a roll in how the setting expands, don't have the whole world laid out but have it unravel as the PCs travel. The game and thus the world is only as large as what the PCs see. [B]Colour Theme: [/B]This one is very particular to me since I am somewhat of a artist. But, I love setting colour themes for a setting. For the world, the people, creatures, objects, etc. I find it helps with building descriptions and players build descriptions for their character. It is also something you find pretty universally in movies and such, for instance... Matrix: Lots of white, black, green, grey, and blues. 300: Lots of black, red, tan, yellows and browns. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What makes a good campaign world?
Top