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What makes a good campaign?
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<blockquote data-quote="The Souljourner" data-source="post: 1175606" data-attributes="member: 1622"><p>So I have been getting kind of bored with D&D lately... in general, I still like playing, but it just seems like it's not as fun as it used to be. So it got me to thinking about old campaigns and how fun they were, and why they were fun. </p><p></p><p>One thing I can think of is a recurring big bad evil guy. There's nothing that gets a party together quite like hatred <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> One of the campaigns I'm in currently is Return to the Temple of Elemental Evil, and while there is an ultimate goal, and even someone whose name we have seen associated with the center of things... we've never seen this evil guy, we've never heard stories of the evil things he's done... it's totally impersonal. We're fighting against an idea, and it makes it such that there isn't much personal investment in the cause.</p><p></p><p>Contrast that to a campaign that ended in January. There was a recurring bad guy who kept popping in and out of adventures, foiling our plans and generally messing with us. This was a guy we could hate, a face to put on the dartboard, if you will. It united us.</p><p></p><p>So what else makes a good campaign? One you'll remember for years instead of going "Oh... yeah, I remember that... you were a fighter or something, right?"</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 1175606, member: 1622"] So I have been getting kind of bored with D&D lately... in general, I still like playing, but it just seems like it's not as fun as it used to be. So it got me to thinking about old campaigns and how fun they were, and why they were fun. One thing I can think of is a recurring big bad evil guy. There's nothing that gets a party together quite like hatred ;) One of the campaigns I'm in currently is Return to the Temple of Elemental Evil, and while there is an ultimate goal, and even someone whose name we have seen associated with the center of things... we've never seen this evil guy, we've never heard stories of the evil things he's done... it's totally impersonal. We're fighting against an idea, and it makes it such that there isn't much personal investment in the cause. Contrast that to a campaign that ended in January. There was a recurring bad guy who kept popping in and out of adventures, foiling our plans and generally messing with us. This was a guy we could hate, a face to put on the dartboard, if you will. It united us. So what else makes a good campaign? One you'll remember for years instead of going "Oh... yeah, I remember that... you were a fighter or something, right?" -The Souljourner [/QUOTE]
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