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What makes a good DM good?
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<blockquote data-quote="Panda-s1" data-source="post: 7935032" data-attributes="member: 59554"><p>one time in a post-apocalyptic campaign in Seattle (I forget which game we were playing) we arrived at the Space Needle where there was a small settlement and basically some rando came and welcomed us in. I thought he was weird so I tried to get a read on this guy and rolled poorly. the GM said "you think this guy is the leader of this place lol" and kept trying to interpret everything I did as if my character thought that. when I objected all I got was "he's the GM and what he says is right".</p><p></p><p>if he had said something like "you get the impression this guy runs this place" then that's different. that's information I can interpret as I imagine my character would. if my character has low wisdom or is just gullible then sure, yeah, they totally believe this weirdo gets to call the shots around here. but if my character is a lot more skeptical he might follow him around cautiously, looking for anyone who might actually have authority over him.</p><p></p><p>I don't think that's pixel bitching? I'm not sure why you can't just say "he sounds like he's hiding something" or "he seems deceitful". if it's information the player needs to act then you as the GM can just say "the orc is lying" without the player needing to roll anything.</p><p></p><p>man, the DM has an entire campaign full of characters they can describe in full paragraphs if they wanted to. I only get one character, you can at least let me describe what my own actions are like, thanks.</p></blockquote><p></p>
[QUOTE="Panda-s1, post: 7935032, member: 59554"] one time in a post-apocalyptic campaign in Seattle (I forget which game we were playing) we arrived at the Space Needle where there was a small settlement and basically some rando came and welcomed us in. I thought he was weird so I tried to get a read on this guy and rolled poorly. the GM said "you think this guy is the leader of this place lol" and kept trying to interpret everything I did as if my character thought that. when I objected all I got was "he's the GM and what he says is right". if he had said something like "you get the impression this guy runs this place" then that's different. that's information I can interpret as I imagine my character would. if my character has low wisdom or is just gullible then sure, yeah, they totally believe this weirdo gets to call the shots around here. but if my character is a lot more skeptical he might follow him around cautiously, looking for anyone who might actually have authority over him. I don't think that's pixel bitching? I'm not sure why you can't just say "he sounds like he's hiding something" or "he seems deceitful". if it's information the player needs to act then you as the GM can just say "the orc is lying" without the player needing to roll anything. man, the DM has an entire campaign full of characters they can describe in full paragraphs if they wanted to. I only get one character, you can at least let me describe what my own actions are like, thanks. [/QUOTE]
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