Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What makes a good DM good?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CleverNickName" data-source="post: 7935096" data-attributes="member: 50987"><p>I think I understand. The player doesn't want to hear that there is still a lack of clarity or certainty after their skill check, because then it feels like the check didn't really happen and their actions didn't matter.</p><p></p><p>"I rolled Stealth; now tell me if I'm hidden or not. I rolled Insight, now tell me if the merchant is lying or not. I rolled Investigation, now me if the door is trapped or not. Whadda ya mean I still don't know? I rolled for it and everything...what else do you want from me?"</p><p></p><p>I don't know how to work around that. The best I've got is to narrate it as carefully as I can, and use ambiguity and uncertainty to build tension. So for an Insight check, I'm far more likely to say "The merchant doesn't seem nervous or shifty, but you can't shake the feeling that maybe he's hiding something" than I am to just flatly say "He's lying."</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 7935096, member: 50987"] I think I understand. The player doesn't want to hear that there is still a lack of clarity or certainty after their skill check, because then it feels like the check didn't really happen and their actions didn't matter. "I rolled Stealth; now tell me if I'm hidden or not. I rolled Insight, now tell me if the merchant is lying or not. I rolled Investigation, now me if the door is trapped or not. Whadda ya mean I still don't know? I rolled for it and everything...what else do you want from me?" I don't know how to work around that. The best I've got is to narrate it as carefully as I can, and use ambiguity and uncertainty to build tension. So for an Insight check, I'm far more likely to say "The merchant doesn't seem nervous or shifty, but you can't shake the feeling that maybe he's hiding something" than I am to just flatly say "He's lying." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What makes a good DM good?
Top