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What Makes A Good Dungeon, and a Good Dungeon Campaign/Adventure?
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<blockquote data-quote="Hand of Evil" data-source="post: 5269081" data-attributes="member: 371"><p>Your players are right and so are you, you just have to meet in the middle. You have dungeons and then you have DUNGEONS! </p><p></p><p>Dungeons are enviroments, they have a look, feel and an ecosystem. Knowing this should influance your descriptions and the creatures you place within it. It also, should effect information you present to your players, you have to provide the atmosphere. A hide out for bandit is different for a tomb of the worm god, but one can lead to the other, and your players should not that difference. </p><p></p><p>Three types of Dungeons:</p><ul> <li data-xf-list-type="ul">Simple - One to five levels of a total of 35 rooms or less. Theses are your bases/dens and hideouts. Finish them up in one or three sessions.</li> <li data-xf-list-type="ul">Transitional - Two or more Simple dungeons strung together to form a dungeon complex. Also, can lead to the 3rd type. The thing about this type is that each transition gets harder and more difficult. </li> <li data-xf-list-type="ul">Mega-Dungeons - I have always found mega dungeons are best handled as a city, with wards and districts.</li> </ul></blockquote><p></p>
[QUOTE="Hand of Evil, post: 5269081, member: 371"] Your players are right and so are you, you just have to meet in the middle. You have dungeons and then you have DUNGEONS! Dungeons are enviroments, they have a look, feel and an ecosystem. Knowing this should influance your descriptions and the creatures you place within it. It also, should effect information you present to your players, you have to provide the atmosphere. A hide out for bandit is different for a tomb of the worm god, but one can lead to the other, and your players should not that difference. Three types of Dungeons: [LIST] [*]Simple - One to five levels of a total of 35 rooms or less. Theses are your bases/dens and hideouts. Finish them up in one or three sessions. [*]Transitional - Two or more Simple dungeons strung together to form a dungeon complex. Also, can lead to the 3rd type. The thing about this type is that each transition gets harder and more difficult. [*]Mega-Dungeons - I have always found mega dungeons are best handled as a city, with wards and districts. [/LIST] [/QUOTE]
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