Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What Makes a good ending to a campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Silver Moon" data-source="post: 634607" data-attributes="member: 8530"><p>I'm happy to say that my campaign is still running after 21 years, but I had a friend in college, whose players were all heading off to different parts of the country, who wrapped up his campaign like this:</p><p></p><p>After the characters returned from the major climax battle he told them that they were now the heroes of the world, and that the thankful population recognized their heroic feats. He then spent an hour of gaming covering each one and what would happen for the next two decades of their lives, with considerable input from each player. It was similar to the "And they lived happily ever after" approach, except they got to each decide what that meant and discuss it as a group. </p><p></p><p>The interesting part was that most of the players were back in the area the following summer, and they resumed playing. They just picked 25 years after the other campaign, using the former characters as prominent NPC's, with new PC's who were either the children or apprentices of the original ones.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 634607, member: 8530"] I'm happy to say that my campaign is still running after 21 years, but I had a friend in college, whose players were all heading off to different parts of the country, who wrapped up his campaign like this: After the characters returned from the major climax battle he told them that they were now the heroes of the world, and that the thankful population recognized their heroic feats. He then spent an hour of gaming covering each one and what would happen for the next two decades of their lives, with considerable input from each player. It was similar to the "And they lived happily ever after" approach, except they got to each decide what that meant and discuss it as a group. The interesting part was that most of the players were back in the area the following summer, and they resumed playing. They just picked 25 years after the other campaign, using the former characters as prominent NPC's, with new PC's who were either the children or apprentices of the original ones. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Makes a good ending to a campaign?
Top