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What makes a good Lancer?
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<blockquote data-quote="Guest 6801328" data-source="post: 7280767"><p>I disagree with your premises here:</p><p></p><p>Iconic? Maybe, but neither the best at using daggers (Monks are basically equivalent) nor, more importantly, are daggers best choice for rogues mechanically. They are just "less sub-optimal" than they might be for some other classes (again, except monks). And more than half of the rogues I've seen prefer bows/crossbows.</p><p></p><p></p><p>They do? It is? Sure, they get an extra die on crits which benefits from 1d12 vs. 2d6, but then again, so does Maul. And their Unarmored Defense is usable with a shield, so one could equally say that using a shield is a design intention.</p><p></p><p></p><p>Well, sure...<em>and</em> they have a whole list of "monk weapons".</p><p></p><p></p><p>Again, "iconic" perhaps, but in that case I would argue that fighters are also "iconic" sword & board users. There's no design mechanic nudging paladins toward sword and board, and we've all see way too many Polearm Master/Great Weapon Vengeance Pallies. (Not to mention too many dex build rapier paladins...)</p><p></p><p></p><p>I wish. The only thing pushing Rangers toward archery over melee is the same thing pushing rogues and fighters in the same direction: a general 5e bias toward archery.</p><p></p><p></p><p>Ok, so <em>one</em> sub-class tends toward mace because it is the highest damage, one-handed, simple melee weapon. But I think you're unduly influenced by earlier version of D&D in which clerics had to use blunt weapons because they didn't shed blood.</p><p></p><p>I am quibbling, but I'm not just being pedantic. This all bears on the premise of your thread:</p><p></p><p></p><p></p><p>5e does not distinguish classes or sub-classes by a preference for a specific weapon. I'm not saying I agree with this design decision, but that's what it is. Therefore I don't think that a "Lancer" class or sub-class really fits with 5e.</p><p></p><p>On the other hand, a great question might be: "What kind of design tweak would make a Spear a better and interesting weapon choice, for a variety of classes?" If you are just trying to make Spears get used more often, I'm with you on that one. (cf. "The One Ring", in which spears are a completely viable choice.)</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7280767"] I disagree with your premises here: Iconic? Maybe, but neither the best at using daggers (Monks are basically equivalent) nor, more importantly, are daggers best choice for rogues mechanically. They are just "less sub-optimal" than they might be for some other classes (again, except monks). And more than half of the rogues I've seen prefer bows/crossbows. They do? It is? Sure, they get an extra die on crits which benefits from 1d12 vs. 2d6, but then again, so does Maul. And their Unarmored Defense is usable with a shield, so one could equally say that using a shield is a design intention. Well, sure...[I]and[/I] they have a whole list of "monk weapons". Again, "iconic" perhaps, but in that case I would argue that fighters are also "iconic" sword & board users. There's no design mechanic nudging paladins toward sword and board, and we've all see way too many Polearm Master/Great Weapon Vengeance Pallies. (Not to mention too many dex build rapier paladins...) I wish. The only thing pushing Rangers toward archery over melee is the same thing pushing rogues and fighters in the same direction: a general 5e bias toward archery. Ok, so [I]one[/I] sub-class tends toward mace because it is the highest damage, one-handed, simple melee weapon. But I think you're unduly influenced by earlier version of D&D in which clerics had to use blunt weapons because they didn't shed blood. I am quibbling, but I'm not just being pedantic. This all bears on the premise of your thread: 5e does not distinguish classes or sub-classes by a preference for a specific weapon. I'm not saying I agree with this design decision, but that's what it is. Therefore I don't think that a "Lancer" class or sub-class really fits with 5e. On the other hand, a great question might be: "What kind of design tweak would make a Spear a better and interesting weapon choice, for a variety of classes?" If you are just trying to make Spears get used more often, I'm with you on that one. (cf. "The One Ring", in which spears are a completely viable choice.) [/QUOTE]
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