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What makes a good map good?
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<blockquote data-quote="LordEntrails" data-source="post: 7960480" data-attributes="member: 6804070"><p>Absolutely. I totally forgot the intended purpose of a map. That colors/informs everything about what is important in a map.</p><p></p><p>From your comments, I suspect you are looking at a map so you, as GM, can describe the area, draw out a map on a dry-erase mat, or use it for TotM. And in such case clarity is certainly predominant.</p><p></p><p>Me, I'm almost always using maps to present to players via VTT. Usually for battlemaps. So graphical accuracy as well as immersion is important.</p><p></p><p>And, the accuracy thing, whether it is stair going up when they should go down, things that done line up between levels, etc is important to me as well. It annoys me to no end when things can't be used to accurately reflect the physical world. I tend to find that often with maps done by a cartographer that emphasizes 'concept' or hand-drawn aesthetics.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7960480, member: 6804070"] Absolutely. I totally forgot the intended purpose of a map. That colors/informs everything about what is important in a map. From your comments, I suspect you are looking at a map so you, as GM, can describe the area, draw out a map on a dry-erase mat, or use it for TotM. And in such case clarity is certainly predominant. Me, I'm almost always using maps to present to players via VTT. Usually for battlemaps. So graphical accuracy as well as immersion is important. And, the accuracy thing, whether it is stair going up when they should go down, things that done line up between levels, etc is important to me as well. It annoys me to no end when things can't be used to accurately reflect the physical world. I tend to find that often with maps done by a cartographer that emphasizes 'concept' or hand-drawn aesthetics. [/QUOTE]
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