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What makes a good map good?
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<blockquote data-quote="Lanefan" data-source="post: 7960635" data-attributes="member: 29398"><p>Dungeon layout and map quality are different topics entirely, to the point where dungeon layout is (and in the past has been) worth its own thread.</p><p></p><p>You can have the best map ever but if the layout it depicts is crap then what's the point. Conversely, you can have an amazing dungeon layout ruined by a badly-done map.</p><p></p><p>The second of these is the only one actually related to mapping, as it asks the map to show the information it needs to.</p><p></p><p>These are all layout issues, and while I very much agree with all except the last of these, none are germaine to discussion of how they are mapped.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7960635, member: 29398"] Dungeon layout and map quality are different topics entirely, to the point where dungeon layout is (and in the past has been) worth its own thread. You can have the best map ever but if the layout it depicts is crap then what's the point. Conversely, you can have an amazing dungeon layout ruined by a badly-done map. The second of these is the only one actually related to mapping, as it asks the map to show the information it needs to. These are all layout issues, and while I very much agree with all except the last of these, none are germaine to discussion of how they are mapped. [/QUOTE]
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