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What makes a good map good?
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<blockquote data-quote="3catcircus" data-source="post: 7960773" data-attributes="member: 16077"><p>1. The little scale in the corner? No big deal. When building maps in CC2 with Mappa Harnica, you can always throw a grid underlay on it.</p><p>2. North at the top? The typical interior map in Harnic style is usually a portrait instead of a landscape. That being said, it is entirely possible to change the size and orientation so the floorplans can fit and have the top of the page = north. Not a big deal.</p><p>3. Stairs? If you <em>know</em> the key you automatically know that the arrows on Harnic style maps <em>always</em> point in the downward direction. </p><p>4. Vertical rise? Look at the 8 with the line over it on the first floor. Eight foot high flat ceiling. The 7 with the line over it in the barn? 7 feet high flat ceiling. The 14 with an Up arrow above it in the barn? Vaulted ceiling 14 feet high. Lack of symbols on 2nd and 3rd floor imply same height (no need for additional markings since they are the same height as 1st floor). What isn't shown (but can be, the author chose not to) is to show elevation above ground level for each of the floors.</p><p></p><p>You happen to also be able to look at <em>everything</em> on the map I posted and identify exactly what it is.</p><p></p><p>1. The black walls on first floor of the building? Stone.</p><p>2. The stony looking walls in the courtyard and the outer wall of the barn? Rubble.</p><p>3. The stony floors on the first floor of the inn? Paved (stone) floor.</p><p>4. The diagnonal lines on the inner wall? Daub and wattle.</p><p>5. The straight lines on the inn and barn's walls on the 2nd level? Wooden walls.</p><p>6. It's pretty obvious the 2nd/3rd level floors are wooden planks.</p><p>7. The stars with numbers in them? A special feature (typically detailed in the text).</p><p>8. The half dark/half white circles? Indicates a storage area.</p><p>9. The doors? The entrance door includes an iron bar. The door to the innkeeper's area on the first floor? Includes a wooden bar. the door with the number 3 leading to the innkeeper's private bedroom? It has a lock with a rating of 3 (scale of 1-9). </p><p>10. All the windows are glazed with shutters on the innkeeper's private rooms. Two windows on the 1st floor are barred with shutters. </p><p>11. The chests in each room clearly show a lock with rating, if it has one.</p><p>12. The barn's 2nd floor clearly shows the opening in the floor with the hanging curtain next to it. It's missing a ladder, but that is implied by the ladder being shown on the first floor.</p><p>13. You can clearly see where the chimneys are along with their associated fireplaces.</p><p>14. The roof of the rectangular portion of the inn on the 3rd floor? Ashlar. And you know how the roof peak runs.</p><p>15. The roof on the top of the barn? Hay and Fodder (not that it makes any sense to store it on top of the building...</p></blockquote><p></p>
[QUOTE="3catcircus, post: 7960773, member: 16077"] 1. The little scale in the corner? No big deal. When building maps in CC2 with Mappa Harnica, you can always throw a grid underlay on it. 2. North at the top? The typical interior map in Harnic style is usually a portrait instead of a landscape. That being said, it is entirely possible to change the size and orientation so the floorplans can fit and have the top of the page = north. Not a big deal. 3. Stairs? If you [I]know[/I] the key you automatically know that the arrows on Harnic style maps [I]always[/I] point in the downward direction. 4. Vertical rise? Look at the 8 with the line over it on the first floor. Eight foot high flat ceiling. The 7 with the line over it in the barn? 7 feet high flat ceiling. The 14 with an Up arrow above it in the barn? Vaulted ceiling 14 feet high. Lack of symbols on 2nd and 3rd floor imply same height (no need for additional markings since they are the same height as 1st floor). What isn't shown (but can be, the author chose not to) is to show elevation above ground level for each of the floors. You happen to also be able to look at [I]everything[/I] on the map I posted and identify exactly what it is. 1. The black walls on first floor of the building? Stone. 2. The stony looking walls in the courtyard and the outer wall of the barn? Rubble. 3. The stony floors on the first floor of the inn? Paved (stone) floor. 4. The diagnonal lines on the inner wall? Daub and wattle. 5. The straight lines on the inn and barn's walls on the 2nd level? Wooden walls. 6. It's pretty obvious the 2nd/3rd level floors are wooden planks. 7. The stars with numbers in them? A special feature (typically detailed in the text). 8. The half dark/half white circles? Indicates a storage area. 9. The doors? The entrance door includes an iron bar. The door to the innkeeper's area on the first floor? Includes a wooden bar. the door with the number 3 leading to the innkeeper's private bedroom? It has a lock with a rating of 3 (scale of 1-9). 10. All the windows are glazed with shutters on the innkeeper's private rooms. Two windows on the 1st floor are barred with shutters. 11. The chests in each room clearly show a lock with rating, if it has one. 12. The barn's 2nd floor clearly shows the opening in the floor with the hanging curtain next to it. It's missing a ladder, but that is implied by the ladder being shown on the first floor. 13. You can clearly see where the chimneys are along with their associated fireplaces. 14. The roof of the rectangular portion of the inn on the 3rd floor? Ashlar. And you know how the roof peak runs. 15. The roof on the top of the barn? Hay and Fodder (not that it makes any sense to store it on top of the building... [/QUOTE]
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