Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
What makes a good one-shot?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="madriel" data-source="post: 322705" data-attributes="member: 439"><p>Start things off with a bang. Literally.</p><p></p><p>Play in real time. If they have one hour before the bomb goes off/basement floods/candles burn out, set a timer. When it goes off, they'd better be done. It makes for a really intense experience. Seeing the minutes tick away can get the adrenaline going.</p><p></p><p>Make the pre-gens first level. Make them use their wits and skills rather than fancy spellslinging.</p><p></p><p>Don't use random traps, you want to keep people moving. If you use any traps, just put it on the drawer the key's kept in, for example. Give them a chance to spoil ambushes (a creaking floorboard or a window is open that used to be closed). Keep the combat light, so they don't get too beat up. Throw patsies at them that used delaying tactics.</p><p></p><p>To segue into a campaign, keep something back at the end. Have the big bad villain behind it all turn out to be somebody's patsy. Have the strange grimoire disappear. Give them a final mystery and a clue to be followed up. </p><p></p><p>Tie it into the campaign characters backstories. They inherit the mansion or their mom begs them to find out why their uncle disappeared after babbling about a book.</p><p></p><p>That's the best my sleepy brain can come up with at the moment. Good luck.</p></blockquote><p></p>
[QUOTE="madriel, post: 322705, member: 439"] Start things off with a bang. Literally. Play in real time. If they have one hour before the bomb goes off/basement floods/candles burn out, set a timer. When it goes off, they'd better be done. It makes for a really intense experience. Seeing the minutes tick away can get the adrenaline going. Make the pre-gens first level. Make them use their wits and skills rather than fancy spellslinging. Don't use random traps, you want to keep people moving. If you use any traps, just put it on the drawer the key's kept in, for example. Give them a chance to spoil ambushes (a creaking floorboard or a window is open that used to be closed). Keep the combat light, so they don't get too beat up. Throw patsies at them that used delaying tactics. To segue into a campaign, keep something back at the end. Have the big bad villain behind it all turn out to be somebody's patsy. Have the strange grimoire disappear. Give them a final mystery and a clue to be followed up. Tie it into the campaign characters backstories. They inherit the mansion or their mom begs them to find out why their uncle disappeared after babbling about a book. That's the best my sleepy brain can come up with at the moment. Good luck. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What makes a good one-shot?
Top