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What makes a good pre-printed Battlemat?
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<blockquote data-quote="Kerranin" data-source="post: 5518443" data-attributes="member: 93904"><p>The ability to re-use and/or adapt a map is key to making a useful map, high resolution is nice but isn't key.</p><p></p><p>The basic features of Paizo flipmat maps, which make them some of the best around:</p><p>- The ability to fold them flat into an A4/US Letter sized space, this makes them easy to pack and carry.</p><p>- The ability to use either dry-erase or wet erase markers on the map and not stain them permanently. (which is a deficiency with some maps)</p><p>- That the map is sufficiently large to be useful when laid flat.</p><p>- For a 3e/4e setting a pre-drawn 1 inch grid for ease of use.</p><p>- Finally, and not true of all their flipmat maps, is that the map content be sufficiently generic that it can be reused in a number of scenarios.</p></blockquote><p></p>
[QUOTE="Kerranin, post: 5518443, member: 93904"] The ability to re-use and/or adapt a map is key to making a useful map, high resolution is nice but isn't key. The basic features of Paizo flipmat maps, which make them some of the best around: - The ability to fold them flat into an A4/US Letter sized space, this makes them easy to pack and carry. - The ability to use either dry-erase or wet erase markers on the map and not stain them permanently. (which is a deficiency with some maps) - That the map is sufficiently large to be useful when laid flat. - For a 3e/4e setting a pre-drawn 1 inch grid for ease of use. - Finally, and not true of all their flipmat maps, is that the map content be sufficiently generic that it can be reused in a number of scenarios. [/QUOTE]
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What makes a good pre-printed Battlemat?
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