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What makes a good Setting?
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<blockquote data-quote="Prisoner6" data-source="post: 4562935" data-attributes="member: 54021"><p>That's really good advice. There needs to be something coherent holding your world together - "elves with guns", "Civil War", "kobolds rule", "wild west with fireballs", anything....</p><p></p><p>After that, the world needs to be filled with opportunities for the players. It's all very well that Prince Noddle of Nalf is madly in love with the blacksmith's daughter, but if the PCs never interact with Noddle or never even come within 1000 miles of Nalf, then there's absolutely no point.</p><p></p><p>The whole point of the setting is to be played in. Make it playable.</p><p></p><p>I've found that the best part of any setting is discovery. When the players (characters) start looking around and finding out things about the world - and the setting slowly reveals its details - that's where the real enjoyment is. Dumping a thousand year history on them in textbook format is not enjoyable ... having them uncover pieces of hidden history (or political intrigue, or whatever it is that makes your world tick) is much more enjoyable.</p></blockquote><p></p>
[QUOTE="Prisoner6, post: 4562935, member: 54021"] That's really good advice. There needs to be something coherent holding your world together - "elves with guns", "Civil War", "kobolds rule", "wild west with fireballs", anything.... After that, the world needs to be filled with opportunities for the players. It's all very well that Prince Noddle of Nalf is madly in love with the blacksmith's daughter, but if the PCs never interact with Noddle or never even come within 1000 miles of Nalf, then there's absolutely no point. The whole point of the setting is to be played in. Make it playable. I've found that the best part of any setting is discovery. When the players (characters) start looking around and finding out things about the world - and the setting slowly reveals its details - that's where the real enjoyment is. Dumping a thousand year history on them in textbook format is not enjoyable ... having them uncover pieces of hidden history (or political intrigue, or whatever it is that makes your world tick) is much more enjoyable. [/QUOTE]
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