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<blockquote data-quote="Summer-Knight925" data-source="post: 4566483" data-attributes="member: 80297"><p>I have had Unreal tournament 3 for a while now... but never really played the story line or new what the game was about..</p><p>my xboxlive membership has been up for a while, so i thought i would catch up on some stories while i waited to get cash so i could renew my membership</p><p> </p><p>after beating the game... i wanted to cross part of it over into D&D, but how?</p><p> </p><p>the small 'clans' made up an intersting idea... </p><p> </p><p>As i said in earlier posts, i wanted the dwarves to be more important... so i got to thinking</p><p> </p><p>DWARVEN CLANS, they really dont war with each other anymore, now its a 'cold war' of weapon, magic and economic races... </p><p>the main bad guys in UR3 have this darkness to them... so how could i use them as a template, why not "the plane of shadow"? </p><p>perfect, now i have Duergar (dwarves that crossed over to the plane of shadow) and could this not also explain drow (elves the crossed over to the plane of shadow), i could explain all those dark versions of the races. But it wasnt enough to completely make them 'evil' enough to be villians, so there drow, big deal, we can just avoid them...</p><p> </p><p>so i started spit balling ideas again...</p><p>why not a template that could make very evil NPCs</p><p>this is how i created the </p><p> </p><p>SHADOW-SELF template</p><p>its a version of the PC, a twin in every way, all but one... the shadow-self has darker features and has a dark aura (it doesnt do anything but make them easier to tell apart)... they are created by a spell(or power for you 4E players) that copies the PCs and makes these nwe bad guys...</p><p> </p><p>i got the idea from a zelda game</p><p> </p><p> </p><p>i also thought, "how could i make a fearsome, powerful badguy for the PCs to look forward to fighting"</p><p>that is how i came up with the SHALROG (a balor or balrog made of shadow and instead of fire, negative energy)</p><p> </p><p>in other news on this topic</p><p>my players have been beging me to do this for a while</p><p> </p><p>Orcs and Goblins (and kobolds i guess) are now important to society, and thus, you can have orc and goblin and kobold characters.</p><p>I also created Yuan-ti Whole bloods (the weakest yaun-ti, but you can have one as a player character)</p><p> </p><p>YAUN-TI WHOLEBLOODS</p><p> -+2 dex, -2 str, -2 con, -2 cha</p><p> -Bite: 1d3+str(light weapon)+poison (DC13 For, 1d6 Con)</p><p> -Fav Class: Ranger</p><p> -Medium</p><p> -30ft speed</p><p> -+1 for all FORTITUDE SAVES</p><p> </p><p>if you want to use it, go ahead... i really dont care</p><p>it can make things interesting</p><p> </p><p>for a spin, you could have it so the Yaun-ti Whole bloods hate all other yaun-ti (since the whole bloods serve as slaves)</p><p> </p><p>i am also working on a 3E class, but it could easily be transfered over to 4E</p><p>its a spell caster who opens small portals to other planes with their blood (since they are 'unstuck' in the planes) </p><p>i call it a BloodMage</p><p> </p><p>so ive made quite a bit of progress yesterday</p><p> </p><p>happy thanksgiving</p><p> </p><p>-Summer-Knight925</p></blockquote><p></p>
[QUOTE="Summer-Knight925, post: 4566483, member: 80297"] I have had Unreal tournament 3 for a while now... but never really played the story line or new what the game was about.. my xboxlive membership has been up for a while, so i thought i would catch up on some stories while i waited to get cash so i could renew my membership after beating the game... i wanted to cross part of it over into D&D, but how? the small 'clans' made up an intersting idea... As i said in earlier posts, i wanted the dwarves to be more important... so i got to thinking DWARVEN CLANS, they really dont war with each other anymore, now its a 'cold war' of weapon, magic and economic races... the main bad guys in UR3 have this darkness to them... so how could i use them as a template, why not "the plane of shadow"? perfect, now i have Duergar (dwarves that crossed over to the plane of shadow) and could this not also explain drow (elves the crossed over to the plane of shadow), i could explain all those dark versions of the races. But it wasnt enough to completely make them 'evil' enough to be villians, so there drow, big deal, we can just avoid them... so i started spit balling ideas again... why not a template that could make very evil NPCs this is how i created the SHADOW-SELF template its a version of the PC, a twin in every way, all but one... the shadow-self has darker features and has a dark aura (it doesnt do anything but make them easier to tell apart)... they are created by a spell(or power for you 4E players) that copies the PCs and makes these nwe bad guys... i got the idea from a zelda game i also thought, "how could i make a fearsome, powerful badguy for the PCs to look forward to fighting" that is how i came up with the SHALROG (a balor or balrog made of shadow and instead of fire, negative energy) in other news on this topic my players have been beging me to do this for a while Orcs and Goblins (and kobolds i guess) are now important to society, and thus, you can have orc and goblin and kobold characters. I also created Yuan-ti Whole bloods (the weakest yaun-ti, but you can have one as a player character) YAUN-TI WHOLEBLOODS -+2 dex, -2 str, -2 con, -2 cha -Bite: 1d3+str(light weapon)+poison (DC13 For, 1d6 Con) -Fav Class: Ranger -Medium -30ft speed -+1 for all FORTITUDE SAVES if you want to use it, go ahead... i really dont care it can make things interesting for a spin, you could have it so the Yaun-ti Whole bloods hate all other yaun-ti (since the whole bloods serve as slaves) i am also working on a 3E class, but it could easily be transfered over to 4E its a spell caster who opens small portals to other planes with their blood (since they are 'unstuck' in the planes) i call it a BloodMage so ive made quite a bit of progress yesterday happy thanksgiving -Summer-Knight925 [/QUOTE]
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