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What makes a good Setting?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4566496" data-attributes="member: 19675"><p>There can be all kinds of good starting points to making a good campaign world. Sometimes, its based on a piece of fiction you (and possibly your players) love, sometimes its a piece of art or music. Sometimes its just a little twist of history, like recasting the American Civil War as the backdrop of the split between surface Elves and Drow.</p><p></p><p>The key is Imagination- yours and your players'. If you're experiencing some writer's block, ask your fellow gamers about things that engage them.</p><p></p><p>The single best campaign I ever ran was a superhero game set in 1900, with Space:1889 as a starting point and ingredients culled from Wild, Wild West, James Bond movies, American history, and so forth. It worked because not only did I get inspired, but my players were also so intrigued with the idea that they came up with some wildly creative characters- culled not just from MY inspirations, but also from classic horror (Lovecraft, Poe, Shelley and B&W movies), PT Barnum, and even anime to name a few.</p><p></p><p>For every nifty idea I brought to the table, each player brought another.</p><p></p><p>If you can find something that you and your buddies all have a "WAY KEWL" reaction to, it will be almost impossible for your game to be anything but popular.</p><p></p><p>And don't stop listening to your players after you've created your campaign world's backdrop. Listen closely to their table-talk before, during and after the game. Their conjectures about unrevealed portions of your campaign world may well be better than what you had in mind, or may solve a puzzle that was giving you writer's block. Even better, if you DO use something someone at the table said in your campaign, they feel like they're "reading your mind" and will probably spout off other ideas as they start bragging about how crafty they were.</p><p></p><p>That's when you get 'em!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4566496, member: 19675"] There can be all kinds of good starting points to making a good campaign world. Sometimes, its based on a piece of fiction you (and possibly your players) love, sometimes its a piece of art or music. Sometimes its just a little twist of history, like recasting the American Civil War as the backdrop of the split between surface Elves and Drow. The key is Imagination- yours and your players'. If you're experiencing some writer's block, ask your fellow gamers about things that engage them. The single best campaign I ever ran was a superhero game set in 1900, with Space:1889 as a starting point and ingredients culled from Wild, Wild West, James Bond movies, American history, and so forth. It worked because not only did I get inspired, but my players were also so intrigued with the idea that they came up with some wildly creative characters- culled not just from MY inspirations, but also from classic horror (Lovecraft, Poe, Shelley and B&W movies), PT Barnum, and even anime to name a few. For every nifty idea I brought to the table, each player brought another. If you can find something that you and your buddies all have a "WAY KEWL" reaction to, it will be almost impossible for your game to be anything but popular. And don't stop listening to your players after you've created your campaign world's backdrop. Listen closely to their table-talk before, during and after the game. Their conjectures about unrevealed portions of your campaign world may well be better than what you had in mind, or may solve a puzzle that was giving you writer's block. Even better, if you DO use something someone at the table said in your campaign, they feel like they're "reading your mind" and will probably spout off other ideas as they start bragging about how crafty they were. That's when you get 'em!;) [/QUOTE]
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