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What makes a good splatbook?
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<blockquote data-quote="Greg K" data-source="post: 3983822" data-attributes="member: 5038"><p>For myself, they should begin by focusing on examining one specific class or race. After that it depends on whether it is a class or race book.</p><p></p><p>A class splat should examine the archetype and its variants (including Unearthed Arcana style class variants and Prestige Classes related to the archetype), introduce any necessary new or variant rules (e.g., the expanded skill uses and ritual casting rules in Green Ronin's Witch's Handbook), and other relative material (e.g., the spirit template in Green Ronin's Shaman's Handbook). There is nothing more annoying than having to go to one book for sorcerer Draconic heritage feats, another book for Fey heritiage feats, etc. especially if you find the rest of the material in the seperate books worthless and pass on it. This is why enjoyed books like the 2e Thief's Handbook and Green Ronin's Psychic's, Shaman's and WItch's handbooks and pretty much disliked most of WOTC's player material. If I like the treatment of the given class focused on, I buy the book. If I don't like it, I pass. I don't get annoyed by liking a few bits of a class scattered through various books and passing on the book, because I don't like the rest of the book. Furthermore, there is less of a need to carry a bunch of books for one class.</p><p></p><p>A race book, unless specifically examining a race for a specific setting (and, imo, DND itself is not a setting. Ravenloft, Darksun, Ebberon and Greyhawk are settings), should not include rules for names, holidays, or present a single view of the race as a culture. This is why I found the race books from WOTC to be pretty much worthless. Instead, I want the basic biological information of the race and several variants tailoring that race to specific environments similar to the environmental racial variants in Unearthed Arcana). For example, a book on lizardmen might have aquatic, desert, plains, and marsh/swamp versions and then have a section showing a sample culture for each. It might include expanded skill uses and feats related to lizardmen and the environments in which they live in as well as class variants along the lines of the class variants in Unearthed Arcana.</p></blockquote><p></p>
[QUOTE="Greg K, post: 3983822, member: 5038"] For myself, they should begin by focusing on examining one specific class or race. After that it depends on whether it is a class or race book. A class splat should examine the archetype and its variants (including Unearthed Arcana style class variants and Prestige Classes related to the archetype), introduce any necessary new or variant rules (e.g., the expanded skill uses and ritual casting rules in Green Ronin's Witch's Handbook), and other relative material (e.g., the spirit template in Green Ronin's Shaman's Handbook). There is nothing more annoying than having to go to one book for sorcerer Draconic heritage feats, another book for Fey heritiage feats, etc. especially if you find the rest of the material in the seperate books worthless and pass on it. This is why enjoyed books like the 2e Thief's Handbook and Green Ronin's Psychic's, Shaman's and WItch's handbooks and pretty much disliked most of WOTC's player material. If I like the treatment of the given class focused on, I buy the book. If I don't like it, I pass. I don't get annoyed by liking a few bits of a class scattered through various books and passing on the book, because I don't like the rest of the book. Furthermore, there is less of a need to carry a bunch of books for one class. A race book, unless specifically examining a race for a specific setting (and, imo, DND itself is not a setting. Ravenloft, Darksun, Ebberon and Greyhawk are settings), should not include rules for names, holidays, or present a single view of the race as a culture. This is why I found the race books from WOTC to be pretty much worthless. Instead, I want the basic biological information of the race and several variants tailoring that race to specific environments similar to the environmental racial variants in Unearthed Arcana). For example, a book on lizardmen might have aquatic, desert, plains, and marsh/swamp versions and then have a section showing a sample culture for each. It might include expanded skill uses and feats related to lizardmen and the environments in which they live in as well as class variants along the lines of the class variants in Unearthed Arcana. [/QUOTE]
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