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What makes a good splatbook?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3984107" data-attributes="member: 11760"><p>Beyond the mechanics, there needs to be a spark of life to them.</p><p></p><p>During their recent sale, I picked up Kenzer's Gnomes/Kobolds book. I love gnomes. A lot. And this is probably the longest splatbook treatment gnomes have <em>ever</em> gotten. Longer than their half of the 2E Complete Gnomes & Halflings, longer than their portion of Races of Stone, longer than the Green Ronin PDF.</p><p></p><p>Unfortunately, it reads like someone took the 2E Monster Manual description and, despite not being particularly inspired by it, or having a subtle twist to make it cool, just decided to extrapolate out in every direction from this uninspired start.</p><p></p><p>So the longest gnome splatbook ever is really, really boring, which pains me to say.</p><p></p><p>I loved the 2E bards, wizards and thieves books, for the reasons stated previously. I found a lot to like in Complete Arcane, Adventurer and Mage for similar reasons.</p><p></p><p>But really, I don't need new kewl crunch. I'm more than capable of coming up with my own. If I'm dropping $30 on an idea book, I want those ideas to jump off the page at me. I want clever.</p><p></p><p>I want writers who are excited about the topic and who would slash other writers' tires to take on the topic. I want artists who would be doodling about this subject even if they weren't being paid for the pieces. I want the whole thing to <em>sing</em>.</p><p></p><p>I have a lot of 3E splatbooks I'm still dumping off at the local library. They didn't offer me a lot in 3E, and their ideas aren't inherently interesting enough to bring into other game systems either.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3984107, member: 11760"] Beyond the mechanics, there needs to be a spark of life to them. During their recent sale, I picked up Kenzer's Gnomes/Kobolds book. I love gnomes. A lot. And this is probably the longest splatbook treatment gnomes have [i]ever[/i] gotten. Longer than their half of the 2E Complete Gnomes & Halflings, longer than their portion of Races of Stone, longer than the Green Ronin PDF. Unfortunately, it reads like someone took the 2E Monster Manual description and, despite not being particularly inspired by it, or having a subtle twist to make it cool, just decided to extrapolate out in every direction from this uninspired start. So the longest gnome splatbook ever is really, really boring, which pains me to say. I loved the 2E bards, wizards and thieves books, for the reasons stated previously. I found a lot to like in Complete Arcane, Adventurer and Mage for similar reasons. But really, I don't need new kewl crunch. I'm more than capable of coming up with my own. If I'm dropping $30 on an idea book, I want those ideas to jump off the page at me. I want clever. I want writers who are excited about the topic and who would slash other writers' tires to take on the topic. I want artists who would be doodling about this subject even if they weren't being paid for the pieces. I want the whole thing to [i]sing[/i]. I have a lot of 3E splatbooks I'm still dumping off at the local library. They didn't offer me a lot in 3E, and their ideas aren't inherently interesting enough to bring into other game systems either. [/QUOTE]
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