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What Makes a Good Urban Adventure?
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<blockquote data-quote="GMMichael" data-source="post: 7144205" data-attributes="member: 6685730"><p>This is the #1 thing. Players, and it follows - characters, do all sorts of stuff in the wild. A lot of it is simply because they're in an alternate universe where they can try and get away with stuff.</p><p></p><p>But gods be damned if the watch commander will let that happen on his watch.</p><p></p><p>What makes city adventures different from dungeon adventures is that PCs have to figure out 1) how to accomplish their goals legally, or 2) do it illegally and not get caught.</p><p></p><p></p><p></p><p>Cities have seen high-level parties before. And bad stuff happened. So it's 99% likely that the city has a policy on how to deal with high-level characters - pro- and antagonist. So if your PCs are high-level, they will likely be dealing with the city's countermeasures to them, or other high-level threats that have found a way to evade the city's response. </p><p></p><p>- the top clergy are all secretly vampires...</p><p>- it's not the watch that keeps people in at night, it's the were-tigers...</p><p>and since this looks like D&D...</p><p>- the watchmen have magical whistles that instantly summon the Brute Squad when high-level characters get out of hand. So bring an armageddon cloak...</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7144205, member: 6685730"] This is the #1 thing. Players, and it follows - characters, do all sorts of stuff in the wild. A lot of it is simply because they're in an alternate universe where they can try and get away with stuff. But gods be damned if the watch commander will let that happen on his watch. What makes city adventures different from dungeon adventures is that PCs have to figure out 1) how to accomplish their goals legally, or 2) do it illegally and not get caught. Cities have seen high-level parties before. And bad stuff happened. So it's 99% likely that the city has a policy on how to deal with high-level characters - pro- and antagonist. So if your PCs are high-level, they will likely be dealing with the city's countermeasures to them, or other high-level threats that have found a way to evade the city's response. - the top clergy are all secretly vampires... - it's not the watch that keeps people in at night, it's the were-tigers... and since this looks like D&D... - the watchmen have magical whistles that instantly summon the Brute Squad when high-level characters get out of hand. So bring an armageddon cloak... [/QUOTE]
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