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Community
General Tabletop Discussion
*Dungeons & Dragons
What Makes a Good Urban Adventure?
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<blockquote data-quote="Yaarel" data-source="post: 7153956" data-attributes="member: 58172"><p>With an Urban setting making relationships front and center, take a look at how Cortex Plus Hackers Guide handles them. (Next year, the Cortex Prime comes out, which I highly anticipate. Check out the kickstarter for more information.)</p><p></p><p>This is a ‘Relationship Board’, to see relationship conflicts at a glance. </p><p></p><p>[ATTACH]85612[/ATTACH]</p><p></p><p>The main Player Characters are in rectangles. The arrows connecting them summarizes the essence of the conflict between them. It can be a conflict of different goals, or a violent agreement (such as, ‘he is too emotional’, versus, ‘she is too rational’).</p><p></p><p>In the circles are special Non-Player Characters (nicknamed ‘wedges’), who exacerbate this conflict and cause it to become so much worse. Like the proverbial mother-in-law, they step in at the worst possible moment to happily cause problems.</p><p></p><p>In the diamonds are the main places, locations and institutions, that any of the characters might feel especial affinity with.</p><p></p><p>So in an Urban setting, make relationships, their troublemaker, and specific places in the city front and center.</p><p></p><p>Players can change and update the Relationship Board, as relationships grow and evolve. Nevertheless, while they are in play, players gain experience points and inspirational points for success to future attacks and skill checks, when they roleplay the conflict well. Players are especially encouraged to fulfill the narrative even to the detriment of their own Player Character (such as losing a magic item, missing out on some other opportunity, taking damage during combat, etcetera) if it furthers the story. In exchange for dramatizing the story, a players gain rewards, such as advantage on any action of the players choosing, investment toward a new magic item, and so on.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7153956, member: 58172"] With an Urban setting making relationships front and center, take a look at how Cortex Plus Hackers Guide handles them. (Next year, the Cortex Prime comes out, which I highly anticipate. Check out the kickstarter for more information.) This is a ‘Relationship Board’, to see relationship conflicts at a glance. [ATTACH=CONFIG]85612._xfImport[/ATTACH] The main Player Characters are in rectangles. The arrows connecting them summarizes the essence of the conflict between them. It can be a conflict of different goals, or a violent agreement (such as, ‘he is too emotional’, versus, ‘she is too rational’). In the circles are special Non-Player Characters (nicknamed ‘wedges’), who exacerbate this conflict and cause it to become so much worse. Like the proverbial mother-in-law, they step in at the worst possible moment to happily cause problems. In the diamonds are the main places, locations and institutions, that any of the characters might feel especial affinity with. So in an Urban setting, make relationships, their troublemaker, and specific places in the city front and center. Players can change and update the Relationship Board, as relationships grow and evolve. Nevertheless, while they are in play, players gain experience points and inspirational points for success to future attacks and skill checks, when they roleplay the conflict well. Players are especially encouraged to fulfill the narrative even to the detriment of their own Player Character (such as losing a magic item, missing out on some other opportunity, taking damage during combat, etcetera) if it furthers the story. In exchange for dramatizing the story, a players gain rewards, such as advantage on any action of the players choosing, investment toward a new magic item, and so on. [/QUOTE]
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What Makes a Good Urban Adventure?
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