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General Tabletop Discussion
*Dungeons & Dragons
What Makes a Good Urban Adventure?
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<blockquote data-quote="Triumph_Fork" data-source="post: 7155127" data-attributes="member: 6892365"><p>There are tons of interesting things you can do for an urban adventure. Heck, you can have an entire urban campaign!</p><p></p><p><strong>Dungeons</strong></p><p>Yes, you CAN put some great dungeons in an urban adventure. It depends what you define as a "Dungeon". A haunted cathedral? Or maybe a slum with thieves and a few corrupt officials? A corrupted mayor's mansion with watchtowers and heavy security? You can make great dungeons out of these settings.</p><p></p><p><strong>Politics</strong></p><p>Politics can be complicated, but your world should have them. Is there a monarch? Is the village ruled by a monster or a gang of monsters or even a council? I just ran a great political/murder mystery for a Faction in one of my games in a futuristic city. The Faction ran the metropolis. There was a recent murder of the Faction's leader. One of the members tried to take power by setting up traps for the Investigation Team <em>(AKA the party)</em> and the villain was eventually found out and had to fight to the death at the end of a 3 session build up. It was really memorable and it made the combat really fun for the PC's!</p><p></p><p><strong>Don't overuse combat</strong></p><p>My biggest gripe in other dnd adventures I've played is the level of combat outside of towns... or even in them! You don't have to go overboard. Make some memorable NPC's, improvise a little. Have some Chases (Guards vs PC's or PC's vs Thieves) or some Skill Challenges with obstacles in the way.</p></blockquote><p></p>
[QUOTE="Triumph_Fork, post: 7155127, member: 6892365"] There are tons of interesting things you can do for an urban adventure. Heck, you can have an entire urban campaign! [B]Dungeons[/B] Yes, you CAN put some great dungeons in an urban adventure. It depends what you define as a "Dungeon". A haunted cathedral? Or maybe a slum with thieves and a few corrupt officials? A corrupted mayor's mansion with watchtowers and heavy security? You can make great dungeons out of these settings. [B]Politics[/B] Politics can be complicated, but your world should have them. Is there a monarch? Is the village ruled by a monster or a gang of monsters or even a council? I just ran a great political/murder mystery for a Faction in one of my games in a futuristic city. The Faction ran the metropolis. There was a recent murder of the Faction's leader. One of the members tried to take power by setting up traps for the Investigation Team [I](AKA the party)[/I] and the villain was eventually found out and had to fight to the death at the end of a 3 session build up. It was really memorable and it made the combat really fun for the PC's! [B]Don't overuse combat[/B] My biggest gripe in other dnd adventures I've played is the level of combat outside of towns... or even in them! You don't have to go overboard. Make some memorable NPC's, improvise a little. Have some Chases (Guards vs PC's or PC's vs Thieves) or some Skill Challenges with obstacles in the way. [/QUOTE]
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What Makes a Good Urban Adventure?
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