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What makes a great campaign setting?
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<blockquote data-quote="Wombat" data-source="post: 1814601" data-attributes="member: 8447"><p>Hmmm, I never find either novels of game setting very interesting (or very well written), so they don't tend to inspire me to play in a given setting. For that matter, neither do pre-packaged adventures. There are a few worlds of literature I would be interested in playing in (Star Trek universe, Middle Earth, Earthsea), so I suppose you could put some of those thoughts in as inspiring me, but I'm not sure which was is meant.</p><p></p><p>I tend to create settings and get people interested in them, but that is all on a small-scale level. </p><p></p><p>Of the game settings that have grabbed my attention in the past, I would probably put <em>Blue Planet</em> near the top of the list. What do I like about it? Well, I can believe it could exist. I can say the same thing for Middle Earth, albeit with adding in magic, which some accept and others do not, but in both cases there is a feel to the world that is essentially realistic. There is a depth of detail, a richness to the history, and a feeling that you can actually smell that place that appeals to all my senses. I don't know of any <em>Blue Planet </em> novels, and I doubt I would buy too many of them, but I love the setting as it is written.</p><p></p><p>Most fantasy settings, sadly, lack the feeling of depth, of history, of vermisilitude that really gets me interested. Essentially, I am looking for a setting that I can believe would really exist, given a basic set of parameters. With most D&D worlds you have a very vague late Medieval technology setting (barring gunpowder and the like) and then magic (and a heckuvalotta monsters) are tacked on after the fact, along with very modern sensibilities regarding race and gender relations, economics, and social mobility, despite having a very early Medieval notion of social structure and organization. I would prefer a setting with fewer monsters and less magic, where the ramifications of those monsters and magic are more fully explored. But then again, my kind of setting would be to very few people's tastes and thus would not sell well.</p></blockquote><p></p>
[QUOTE="Wombat, post: 1814601, member: 8447"] Hmmm, I never find either novels of game setting very interesting (or very well written), so they don't tend to inspire me to play in a given setting. For that matter, neither do pre-packaged adventures. There are a few worlds of literature I would be interested in playing in (Star Trek universe, Middle Earth, Earthsea), so I suppose you could put some of those thoughts in as inspiring me, but I'm not sure which was is meant. I tend to create settings and get people interested in them, but that is all on a small-scale level. Of the game settings that have grabbed my attention in the past, I would probably put [I]Blue Planet[/I] near the top of the list. What do I like about it? Well, I can believe it could exist. I can say the same thing for Middle Earth, albeit with adding in magic, which some accept and others do not, but in both cases there is a feel to the world that is essentially realistic. There is a depth of detail, a richness to the history, and a feeling that you can actually smell that place that appeals to all my senses. I don't know of any [I]Blue Planet [/I] novels, and I doubt I would buy too many of them, but I love the setting as it is written. Most fantasy settings, sadly, lack the feeling of depth, of history, of vermisilitude that really gets me interested. Essentially, I am looking for a setting that I can believe would really exist, given a basic set of parameters. With most D&D worlds you have a very vague late Medieval technology setting (barring gunpowder and the like) and then magic (and a heckuvalotta monsters) are tacked on after the fact, along with very modern sensibilities regarding race and gender relations, economics, and social mobility, despite having a very early Medieval notion of social structure and organization. I would prefer a setting with fewer monsters and less magic, where the ramifications of those monsters and magic are more fully explored. But then again, my kind of setting would be to very few people's tastes and thus would not sell well. [/QUOTE]
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