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What makes a great campaign setting?
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<blockquote data-quote="Pants" data-source="post: 1814766" data-attributes="member: 8849"><p>I do both. I've run countless homebrew worlds (some good, some not-so-good) and I've run a couple of FR campaigns (the infamouse 'Evil Faerun' and a short-lived campaign centered around the Grandfather Tree). I'm also interested in running Iron Kingdoms and Eberron (more likely Eberron) because of the flavor they evoke.</p><p></p><p>What hitches me on a CS is... the potential for fun and adventure. I have my problems with FR, but there is no doubt in my mind that I could run a <em>fun</em> and <em>interesting</em> campaign there. Eberron is rife with such possibilities; treasure hunting in Xen'Drik, exploring the Demon Wastes, battling evil cultists of the Dragon Below, being manipulated by the various politicians, stopping an invasion of the Quor and the Inspired. I could run near anything with Eberron.</p><p></p><p>The Iron Kingdoms inspires me is the tech, the look, the flavor, and... pretty much everything. Guns, dangerous sorcery, mecha-like constructs, along with some gritty warfare. Great stuff.</p></blockquote><p></p>
[QUOTE="Pants, post: 1814766, member: 8849"] I do both. I've run countless homebrew worlds (some good, some not-so-good) and I've run a couple of FR campaigns (the infamouse 'Evil Faerun' and a short-lived campaign centered around the Grandfather Tree). I'm also interested in running Iron Kingdoms and Eberron (more likely Eberron) because of the flavor they evoke. What hitches me on a CS is... the potential for fun and adventure. I have my problems with FR, but there is no doubt in my mind that I could run a [i]fun[/i] and [i]interesting[/i] campaign there. Eberron is rife with such possibilities; treasure hunting in Xen'Drik, exploring the Demon Wastes, battling evil cultists of the Dragon Below, being manipulated by the various politicians, stopping an invasion of the Quor and the Inspired. I could run near anything with Eberron. The Iron Kingdoms inspires me is the tech, the look, the flavor, and... pretty much everything. Guns, dangerous sorcery, mecha-like constructs, along with some gritty warfare. Great stuff. [/QUOTE]
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What makes a great campaign setting?
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