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What makes a great campaign setting?
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<blockquote data-quote="Galethorn" data-source="post: 1815013" data-attributes="member: 7888"><p>Let me explain why I don't like it...</p><p></p><p>In theory, it's true; you can play in one specific area. However, there is one force that is strong enough to defeat any such theoretical game; the players.</p><p></p><p>You see, most of them might not mind sticking to one specific area. They might not even mind playing characters that fit with the area and/or the adventure/campaign. However, there's usually at least one 'Realms Scholar' in the group, who wants to play a red wizard of thay in what's supposed to be a group of barbarian heroes in the north, or a rashemi barbarian in a very political/cloak-and-dagger adventure in calimport...or a gondsman with a gun...in any game.</p><p></p><p>Also, it should be said that the diversity makes a FR game very inaccessable for a new player in a group of veterans, since they would inevitably be using all the FR supplements, increasing the number of races to something like 25, the number of feats to the hundreds, and so on.</p><p></p><p>So, I think the diversity is good, but I think it's just <em>too much of a good thing</em>.</p><p></p><p></p><p>On a side note, I also dislike the 'modernization' of FR with a passion; the whole reason I like fantasy is because I like all the medieval stuff so much. Oh well, it's a great setting when the DM is good, but my enjoyment goes out the door when they try to include a little bit of everything...which the two DMs I've played FR under have done without a doubt...<grumbles about a transdimensional bungalo with a toilet that flushes into the abyss></p><p></p><p><em>That</em> said, just about any setting is good to play in with a good DM, but <em>as a DM</em> I just don't like most of the stuff out there for reasons of taste. Now, I've got my homebrew for the low-magic-elves-and-dwarves-and-orcs style game, but I'd really like to see an all-human, super-rare-magic dark-age setting in a similar grain as the one in George R R Martin's <em>A Song of Ice and Fire</em>...but with a much more fractured geopolitical situation...pretty much 9th century western europe, but with a different geography, different (but not too different) cultures, and just enough <em>real</em> supernatural stuff to make things a bit more interesting.</p><p></p><p>Come to think of it, I might be willing to work on such a setting with somebody on the boards, if the concept sounds good to anybody else. I'd want to use Grim Tales or some similar adaptation of d20 modern rather than D&D for the rules...I guess people can email me at (my posting name)@gmail.com if they're interested. If not, I'll just keep working on my personal homebrew in my free time.</p></blockquote><p></p>
[QUOTE="Galethorn, post: 1815013, member: 7888"] Let me explain why I don't like it... In theory, it's true; you can play in one specific area. However, there is one force that is strong enough to defeat any such theoretical game; the players. You see, most of them might not mind sticking to one specific area. They might not even mind playing characters that fit with the area and/or the adventure/campaign. However, there's usually at least one 'Realms Scholar' in the group, who wants to play a red wizard of thay in what's supposed to be a group of barbarian heroes in the north, or a rashemi barbarian in a very political/cloak-and-dagger adventure in calimport...or a gondsman with a gun...in any game. Also, it should be said that the diversity makes a FR game very inaccessable for a new player in a group of veterans, since they would inevitably be using all the FR supplements, increasing the number of races to something like 25, the number of feats to the hundreds, and so on. So, I think the diversity is good, but I think it's just [i]too much of a good thing[/i]. On a side note, I also dislike the 'modernization' of FR with a passion; the whole reason I like fantasy is because I like all the medieval stuff so much. Oh well, it's a great setting when the DM is good, but my enjoyment goes out the door when they try to include a little bit of everything...which the two DMs I've played FR under have done without a doubt...<grumbles about a transdimensional bungalo with a toilet that flushes into the abyss> [i]That[/i] said, just about any setting is good to play in with a good DM, but [i]as a DM[/i] I just don't like most of the stuff out there for reasons of taste. Now, I've got my homebrew for the low-magic-elves-and-dwarves-and-orcs style game, but I'd really like to see an all-human, super-rare-magic dark-age setting in a similar grain as the one in George R R Martin's [i]A Song of Ice and Fire[/i]...but with a much more fractured geopolitical situation...pretty much 9th century western europe, but with a different geography, different (but not too different) cultures, and just enough [i]real[/i] supernatural stuff to make things a bit more interesting. Come to think of it, I might be willing to work on such a setting with somebody on the boards, if the concept sounds good to anybody else. I'd want to use Grim Tales or some similar adaptation of d20 modern rather than D&D for the rules...I guess people can email me at (my posting name)@gmail.com if they're interested. If not, I'll just keep working on my personal homebrew in my free time. [/QUOTE]
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