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What Makes a Great Villian
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<blockquote data-quote="Ashrum the Black" data-source="post: 1819661" data-attributes="member: 1585"><p>Both of those are great examples of a wonbderful villian. BTW I may steal the one about the general and the demon. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>If I may I'd also like to toss in another point that came tyo mind over the weekend.</p><p></p><p>6) The villian does not have to be a combat monster, he just has to thwart the PC's goals or affront their sense of right and wrong somehow. By this I mean that the main villian could be a "simple" 5th level noble, or even an expert of some type. These villains work wonderfully in the right campaign. In standard fight, these villains would get creamed, but in a political fight, or even a mystery these types can be wonderful. Not evey groups play style will support this type of villain so please bear this in mind before dropping them in. </p><p></p><p> Example: The PC's have recently arrived in a city and have found it to be in the midst of a gang war. They've tracked the gangs and begun to put a stop to things when they find out that the mayor of the town is behind the whole thing. He is using this situation to raise taxes for more town gaurd and is secretly lining his own pockets. The problem is that the towns people see him as a hero and the gaurds are all in his pocket. The PC's had better do some fast thinking and have some serious evidence before they try to take him on. for the mayor part a simple noble will do and he is a wonderful thorn in the PC's side.</p><p></p><p></p><p>Anyone else have some ideas on what makes a good villain?</p><p></p><p>-Ashrum</p></blockquote><p></p>
[QUOTE="Ashrum the Black, post: 1819661, member: 1585"] Both of those are great examples of a wonbderful villian. BTW I may steal the one about the general and the demon. ;) If I may I'd also like to toss in another point that came tyo mind over the weekend. 6) The villian does not have to be a combat monster, he just has to thwart the PC's goals or affront their sense of right and wrong somehow. By this I mean that the main villian could be a "simple" 5th level noble, or even an expert of some type. These villains work wonderfully in the right campaign. In standard fight, these villains would get creamed, but in a political fight, or even a mystery these types can be wonderful. Not evey groups play style will support this type of villain so please bear this in mind before dropping them in. Example: The PC's have recently arrived in a city and have found it to be in the midst of a gang war. They've tracked the gangs and begun to put a stop to things when they find out that the mayor of the town is behind the whole thing. He is using this situation to raise taxes for more town gaurd and is secretly lining his own pockets. The problem is that the towns people see him as a hero and the gaurds are all in his pocket. The PC's had better do some fast thinking and have some serious evidence before they try to take him on. for the mayor part a simple noble will do and he is a wonderful thorn in the PC's side. Anyone else have some ideas on what makes a good villain? -Ashrum [/QUOTE]
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