Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What makes a high or low magic campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheGogmagog" data-source="post: 2529583" data-attributes="member: 27702"><p>I saw your post and found it interesting that a group with no equpiment is only considered 2 levels lower. Considering my experience in low equipment campaigns I would agree with that.</p><p></p><p>The DMG (P42) suggests the character wealth required to "be an effective character". It also suggests that no one item should be more than 50% of thier suggested wealth for a new character. It also suggests 20% variance would require adjustment, again for determining wealth of incoming characters. It makes no mention of what equipment new characters have to chosse from. Are scrolls of vile darkness availble, are boots of elven kind available?</p><p></p><p>Though these percentages are for bringing in new characters, I think that it's fair to use them as a measure of magic availability. Since there is little in the game that's non magical and more than 2,000gp, a character wealth in excess of 6,000 becomes pointless in a campaing where magic items don't exist or are equal to artefact value (ie. no price/cant be bought). Ok, you can buy/build a castle and such but that isn't likely to affect how effective your character is.</p><p></p><p>I think item availability significantly changes how effective your character is. The sorcerer with a +5 flaming ghost touch dagger he found, is going to be less effective than if he can trade it in for a ring of wizardry II. The question now is, what is the character wealth expect to be distributed with, selected items or randomly generated items?</p></blockquote><p></p>
[QUOTE="TheGogmagog, post: 2529583, member: 27702"] I saw your post and found it interesting that a group with no equpiment is only considered 2 levels lower. Considering my experience in low equipment campaigns I would agree with that. The DMG (P42) suggests the character wealth required to "be an effective character". It also suggests that no one item should be more than 50% of thier suggested wealth for a new character. It also suggests 20% variance would require adjustment, again for determining wealth of incoming characters. It makes no mention of what equipment new characters have to chosse from. Are scrolls of vile darkness availble, are boots of elven kind available? Though these percentages are for bringing in new characters, I think that it's fair to use them as a measure of magic availability. Since there is little in the game that's non magical and more than 2,000gp, a character wealth in excess of 6,000 becomes pointless in a campaing where magic items don't exist or are equal to artefact value (ie. no price/cant be bought). Ok, you can buy/build a castle and such but that isn't likely to affect how effective your character is. I think item availability significantly changes how effective your character is. The sorcerer with a +5 flaming ghost touch dagger he found, is going to be less effective than if he can trade it in for a ring of wizardry II. The question now is, what is the character wealth expect to be distributed with, selected items or randomly generated items? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What makes a high or low magic campaign?
Top