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What Makes A Horror Campaign Scary?
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<blockquote data-quote="Rasyr" data-source="post: 2541910" data-attributes="member: 2855"><p>If you really want to know, then I might suggest getting yourself a copy of Nightmares of Mine by Ken Hite. </p><p></p><p>Crothian did a review of it not too long ago - <a href="http://www.enworld.org/reviews.php?do=review&reviewid=2187375" target="_blank">http://www.enworld.org/reviews.php?do=review&reviewid=2187375</a></p><p></p><p>This book is available from the ICE website if you are interested.</p><p></p><p>The best advice I have seen so far though is to keep things "unknown". As long as they are not sure what they are facing, their imaginations will supply all the horror for you. Shadowy glimpses, shifting shadows of the "thing", strange noises with no obvious source, etc...</p><p></p><p>Also, if this is a live session (as opposed to online), randomly pick up and roll your dice and then go "hmm....." or give an evil little laugh, and jot something down where they cannot see it. It will add to the tension as well, and they will start getting nervous waiting for the other shoe to drop.</p><p></p><p>Also, if they are walking down a hall or something, let them hear a "click", such as might be heard just before they set off a trap (no trap really needed), or if in a hall with a wooden floor, describe how, at one point, that the floor seems to sag beneath them (old floors will do this hehe), then at the next sag (which is not as bad), describe one section of the sag not going as far as the area around it. Things like this. It will distract them and add to their nervousness, and fear. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Rasyr, post: 2541910, member: 2855"] If you really want to know, then I might suggest getting yourself a copy of Nightmares of Mine by Ken Hite. Crothian did a review of it not too long ago - [url]http://www.enworld.org/reviews.php?do=review&reviewid=2187375[/url] This book is available from the ICE website if you are interested. The best advice I have seen so far though is to keep things "unknown". As long as they are not sure what they are facing, their imaginations will supply all the horror for you. Shadowy glimpses, shifting shadows of the "thing", strange noises with no obvious source, etc... Also, if this is a live session (as opposed to online), randomly pick up and roll your dice and then go "hmm....." or give an evil little laugh, and jot something down where they cannot see it. It will add to the tension as well, and they will start getting nervous waiting for the other shoe to drop. Also, if they are walking down a hall or something, let them hear a "click", such as might be heard just before they set off a trap (no trap really needed), or if in a hall with a wooden floor, describe how, at one point, that the floor seems to sag beneath them (old floors will do this hehe), then at the next sag (which is not as bad), describe one section of the sag not going as far as the area around it. Things like this. It will distract them and add to their nervousness, and fear. :D [/QUOTE]
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