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General Tabletop Discussion
*TTRPGs General
What Makes A Horror Campaign Scary?
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<blockquote data-quote="DarrenGMiller" data-source="post: 2542398" data-attributes="member: 23174"><p>I remembered one more: In two campaigns I have run I have destroyed everything the PC's held dear.</p><p></p><p>First example: This was not a horror campaign, but in the previous campaign, the players were just crunching numbers and not taking the game seriously, it was pure beer and pretzels (but without the beer). So, I got them to come up with detailed backgrounds, families, occupations, etc. Then, I had the PC's gathered up to stop an Orc invasion of their village. While on the front lines, zombies and skeletons rose from the town graveyard and began attacking homes (under the comand of an evil cleric that had snuck into town). Of course, some of the PC's lost family members in the attack and had no idea until the Orcish troops were repulsed. One player gave his PC a fiancee and they were supposed to be married in a week. I had her kidnapped by the evil cleric and brought to his vampiric master. They found her, but not in time. It was a poignant scene when he had to stake her.</p><p></p><p>Second example: I borrowed this from Stephen King's <em>Insomnia</em> (not the movie, that is a different story, not King's). I again asked for detailed backgrounds and then, using them, gave the PC's a severe emotional trauma. One PC beat his wife and children while drunk and beat his daughter a little to severely one night, his wife left with the kids. Another was a movie star whose girlfriend, another actor, died in his arms when a scene went horribly wrong, another was a paramedic who administered the wrong first aid and killed a patient, etc. This gave them insomnia, accompanied by supernatural abilities to see auras and have minor psychokinetic powers. Of course, the bad guys felt them "awaken" too and came after them (Clothos, Lachesis and Atropos REALLY freaked them out!). This one was a horror campaign built on Stephen King's novels that worked better than any novel based campaign I had ever tried.</p><p></p><p>In a horror game, anything they hold dear should be stripped away. Though rescuing a loved one can be a great adventure. Finding that the loved one is subtly "changed" is another possibility.</p><p></p><p>DM</p></blockquote><p></p>
[QUOTE="DarrenGMiller, post: 2542398, member: 23174"] I remembered one more: In two campaigns I have run I have destroyed everything the PC's held dear. First example: This was not a horror campaign, but in the previous campaign, the players were just crunching numbers and not taking the game seriously, it was pure beer and pretzels (but without the beer). So, I got them to come up with detailed backgrounds, families, occupations, etc. Then, I had the PC's gathered up to stop an Orc invasion of their village. While on the front lines, zombies and skeletons rose from the town graveyard and began attacking homes (under the comand of an evil cleric that had snuck into town). Of course, some of the PC's lost family members in the attack and had no idea until the Orcish troops were repulsed. One player gave his PC a fiancee and they were supposed to be married in a week. I had her kidnapped by the evil cleric and brought to his vampiric master. They found her, but not in time. It was a poignant scene when he had to stake her. Second example: I borrowed this from Stephen King's [I]Insomnia[/I] (not the movie, that is a different story, not King's). I again asked for detailed backgrounds and then, using them, gave the PC's a severe emotional trauma. One PC beat his wife and children while drunk and beat his daughter a little to severely one night, his wife left with the kids. Another was a movie star whose girlfriend, another actor, died in his arms when a scene went horribly wrong, another was a paramedic who administered the wrong first aid and killed a patient, etc. This gave them insomnia, accompanied by supernatural abilities to see auras and have minor psychokinetic powers. Of course, the bad guys felt them "awaken" too and came after them (Clothos, Lachesis and Atropos REALLY freaked them out!). This one was a horror campaign built on Stephen King's novels that worked better than any novel based campaign I had ever tried. In a horror game, anything they hold dear should be stripped away. Though rescuing a loved one can be a great adventure. Finding that the loved one is subtly "changed" is another possibility. DM [/QUOTE]
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