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General Tabletop Discussion
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What makes a monster terrifying?
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<blockquote data-quote="BookBarbarian" data-source="post: 7856204" data-attributes="member: 6802553"><p>I think you hit the nail on the head here.</p><p></p><p>And I think players decide "how bad things could go" based on what they fear the most. And I think what they often fear the most is losing something they've gained or losing control of what they can do in that moment. </p><p></p><p>The former we see all the time have a PC's boots stolen, much less when they lose a powerful magic item or macguffin.</p><p></p><p>The latter is what I think fuels the players dread that first time they see a troll regenerate, or a werewolf shake of that attack. The realization that what they tried is useless and they don't have control over the situation like they thought the did.</p><p></p><p>Overall, I think we fear feeling helpless.</p></blockquote><p></p>
[QUOTE="BookBarbarian, post: 7856204, member: 6802553"] I think you hit the nail on the head here. And I think players decide "how bad things could go" based on what they fear the most. And I think what they often fear the most is losing something they've gained or losing control of what they can do in that moment. The former we see all the time have a PC's boots stolen, much less when they lose a powerful magic item or macguffin. The latter is what I think fuels the players dread that first time they see a troll regenerate, or a werewolf shake of that attack. The realization that what they tried is useless and they don't have control over the situation like they thought the did. Overall, I think we fear feeling helpless. [/QUOTE]
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What makes a monster terrifying?
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