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*Dungeons & Dragons
What makes a monster terrifying?
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<blockquote data-quote="Coroc" data-source="post: 7858231" data-attributes="member: 6895991"><p>When you want to DM a true Ravenloft campaign better get involved with the topic of this thread.</p><p>Read 1st or 2nd ed Ravenloft campaign setting handbooks if you can get access to that, it also will make your vanilla campaigns better.</p><p></p><p>So here are some of the tricks i use to make mobs which are bag of hitpoints or minor nuisances in other campaigns or standard MM a real threat:</p><p></p><ul> <li data-xf-list-type="ul">Do not identify the monster to fast, does the player know it is just an orc?</li> <li data-xf-list-type="ul">5e zombies are truly terrifying if the PC do not have access to radiant damage e.g. so</li> <li data-xf-list-type="ul">re introduce weapon invulnerabilities: At least the killing blow for the werewolf has to be done with some blessed silverweapon or he</li> <li data-xf-list-type="ul">returns. Maybe mobs got access to resurrection also?</li> <li data-xf-list-type="ul">Use hit and run techniques.</li> <li data-xf-list-type="ul">Use mobs which are real heavy hitters with multiple attacks, but immune to several magics. e.g. a wolfwere i set loose on my ravenloft party had bad AC but it had three attacks a shitload of HP and i think 3d8+9 or so each hit and +7 to hit. Those are great opponents even for single mob vs. party, they can easily down one PC in one or two rounds. Barlgura demon like in RAW PHB for a level 4-5 party is another good example, take it as is or reskin or</li> <li data-xf-list-type="ul">use numbers for a change, endless streams of low level critters can bring the party to the edge also.</li> <li data-xf-list-type="ul">Every mob becomes very dangerous if one or more of the party is suffering from exhaustion levels, or if it is clear that no soon rest is in sight, so every resource spent is expensive, so timing which is the next trick:</li> <li data-xf-list-type="ul">Put in a schedule, e.g the werewolf hits at uncommon opportunities, when the party expects it the least, and it always succeeds in e.g. tearing the commodities for the party down, first the shopowner then the innkeeper then the local priest etc. , so do not hesitate to</li> <li data-xf-list-type="ul">kill of NPCs like flies in most gruesome ways to communicate the danger.</li> </ul><p></p><p>So that's enough for now, hope that helps.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7858231, member: 6895991"] When you want to DM a true Ravenloft campaign better get involved with the topic of this thread. Read 1st or 2nd ed Ravenloft campaign setting handbooks if you can get access to that, it also will make your vanilla campaigns better. So here are some of the tricks i use to make mobs which are bag of hitpoints or minor nuisances in other campaigns or standard MM a real threat: [LIST] [*]Do not identify the monster to fast, does the player know it is just an orc? [*]5e zombies are truly terrifying if the PC do not have access to radiant damage e.g. so [*]re introduce weapon invulnerabilities: At least the killing blow for the werewolf has to be done with some blessed silverweapon or he [*]returns. Maybe mobs got access to resurrection also? [*]Use hit and run techniques. [*]Use mobs which are real heavy hitters with multiple attacks, but immune to several magics. e.g. a wolfwere i set loose on my ravenloft party had bad AC but it had three attacks a shitload of HP and i think 3d8+9 or so each hit and +7 to hit. Those are great opponents even for single mob vs. party, they can easily down one PC in one or two rounds. Barlgura demon like in RAW PHB for a level 4-5 party is another good example, take it as is or reskin or [*]use numbers for a change, endless streams of low level critters can bring the party to the edge also. [*]Every mob becomes very dangerous if one or more of the party is suffering from exhaustion levels, or if it is clear that no soon rest is in sight, so every resource spent is expensive, so timing which is the next trick: [*]Put in a schedule, e.g the werewolf hits at uncommon opportunities, when the party expects it the least, and it always succeeds in e.g. tearing the commodities for the party down, first the shopowner then the innkeeper then the local priest etc. , so do not hesitate to [*]kill of NPCs like flies in most gruesome ways to communicate the danger. [/LIST] So that's enough for now, hope that helps. [/QUOTE]
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