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What makes a monster?
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<blockquote data-quote="TwinBahamut" data-source="post: 4214448" data-attributes="member: 32536"><p>I don't know about that... The entirety of what they put in the Lore section for Orcs is stuff I don't care for, and if they wrote more it it would simply be even more stuff I would just ignore. I don't really see a lot of added value in adding more to that section. Fluff may be important, but <em>quantity</em> of fluff is meaningless.</p><p></p><p>Neither fluff nor stats will ever make something memorable in of itself. Things like scenes and encounters are memorable, not individual creatures. Even a widely-acknowledged-as-awesome character like Darth Vader would be boring and lifeless without Imperial Death March theme music as he emerges from the blaster smoke and "You have failed me for the last time." Backstory and fluff don't do that, you need creative usage and a good concept in the DM's head.</p><p></p><p>There are certainly good ways to make a good monster that can provide the needed inspiration for the DM in order to get a memorable result, but I don't think the "Lore" section is important for that. Good art is a lot more important, for example, as is a good basic concept and solid mechanics to back up the concept. Truthfully, the Orc Eye of Gruumsh's Death Strike Aura and the names for the different Orc units add a lot more to their character than any Lore section ever would.</p><p></p><p>Total nonsense. People are creative. Anyone who has read a fantasy book, watched a few good movies, played a videogame, or has familiarity of any kind with traditional folk tales, myths, popular culture, poetry, music, or pretty much anything else will have <em>something</em> to serve as an inspiration. If the game provides no information, the person will just compare what the thing looks like to something they saw somewhere else and just make stuff up.</p><p></p><p>I mean, look at something like a Chimera. You don't need to know whatever is in the Lore section to run one. You don't need to know its origins as the offspring of Typhon and Echidna in Greek Myth either. All you need to know is that it is a big ugly beast with several heads and a lot of fangs, and you are good to go.</p><p></p><p>The gith are not interesting <em>with</em> their stupid backstory. Seriously, the gith are terrible. No amount of writing will save them.</p><p></p><p>Very far off. Sorry, but people don't need books to teach them how to have an imagination.</p><p></p><p>I would never touch that kind of book with a ten foot pole... The "Ecology of the..." articles posted on the website were bad enough...</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4214448, member: 32536"] I don't know about that... The entirety of what they put in the Lore section for Orcs is stuff I don't care for, and if they wrote more it it would simply be even more stuff I would just ignore. I don't really see a lot of added value in adding more to that section. Fluff may be important, but [i]quantity[/i] of fluff is meaningless. Neither fluff nor stats will ever make something memorable in of itself. Things like scenes and encounters are memorable, not individual creatures. Even a widely-acknowledged-as-awesome character like Darth Vader would be boring and lifeless without Imperial Death March theme music as he emerges from the blaster smoke and "You have failed me for the last time." Backstory and fluff don't do that, you need creative usage and a good concept in the DM's head. There are certainly good ways to make a good monster that can provide the needed inspiration for the DM in order to get a memorable result, but I don't think the "Lore" section is important for that. Good art is a lot more important, for example, as is a good basic concept and solid mechanics to back up the concept. Truthfully, the Orc Eye of Gruumsh's Death Strike Aura and the names for the different Orc units add a lot more to their character than any Lore section ever would. Total nonsense. People are creative. Anyone who has read a fantasy book, watched a few good movies, played a videogame, or has familiarity of any kind with traditional folk tales, myths, popular culture, poetry, music, or pretty much anything else will have [i]something[/i] to serve as an inspiration. If the game provides no information, the person will just compare what the thing looks like to something they saw somewhere else and just make stuff up. I mean, look at something like a Chimera. You don't need to know whatever is in the Lore section to run one. You don't need to know its origins as the offspring of Typhon and Echidna in Greek Myth either. All you need to know is that it is a big ugly beast with several heads and a lot of fangs, and you are good to go. The gith are not interesting [i]with[/i] their stupid backstory. Seriously, the gith are terrible. No amount of writing will save them. Very far off. Sorry, but people don't need books to teach them how to have an imagination. I would never touch that kind of book with a ten foot pole... The "Ecology of the..." articles posted on the website were bad enough... [/QUOTE]
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