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What makes a monster?
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<blockquote data-quote="Rechan" data-source="post: 4214547" data-attributes="member: 54846"><p>And yet, many of the "Slayer's Guide to..." and "Ecology of..." are full of sales. I dare you to pick up the Monsternomicon, read through every monster entry, and <em>not</em> tell me that you at least found ONE that had an intriguing presentation (like the Trapperkin, a child-eater who cannot stand a mother's love; if a mother or woman with child hugs it, it withers away). </p><p></p><p>Hell, I purchased the "Classic Monsters Revisited" from Paizo, just to give myself new ideas. </p><p></p><p>I like taking Standard Monster X and giving it a story purpose or a link to the campaign world, or at least a New Face. </p><p></p><p>But ultimately, all that is merely to make a typical, standard, every-gamer-is-familiar-with monster <em>more interesting</em> in an intellectual perspective. In combat, I really don't care <em>where</em> they came from or <em>why</em> they are there, those orcs are going to fight different than hobgoblins, different from shadar-kai. They are interesting mechanically, presenting a new situation I must react to.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4214547, member: 54846"] And yet, many of the "Slayer's Guide to..." and "Ecology of..." are full of sales. I dare you to pick up the Monsternomicon, read through every monster entry, and [i]not[/i] tell me that you at least found ONE that had an intriguing presentation (like the Trapperkin, a child-eater who cannot stand a mother's love; if a mother or woman with child hugs it, it withers away). Hell, I purchased the "Classic Monsters Revisited" from Paizo, just to give myself new ideas. I like taking Standard Monster X and giving it a story purpose or a link to the campaign world, or at least a New Face. But ultimately, all that is merely to make a typical, standard, every-gamer-is-familiar-with monster [i]more interesting[/i] in an intellectual perspective. In combat, I really don't care [i]where[/i] they came from or [i]why[/i] they are there, those orcs are going to fight different than hobgoblins, different from shadar-kai. They are interesting mechanically, presenting a new situation I must react to. [/QUOTE]
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