Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
What makes a Monty Haul Game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tzor" data-source="post: 3334058" data-attributes="member: 12826"><p>After pausing a moment to reflect on what makes a “Monty Hall” game, I have to make what might not be an obvious argument. It’s not a matter of quantity. It’s a matter of location. Having been in enough Monty Hall dungeons back in the 80’s and thinking about “Let’s Make a Deal” the typical and proper Monty Hall dungeon has a number of rooms. Behind door number “1” there is a small pile of treasure. Behind door number “2” there is a small pile of treasure. Behind door number “3” there is a dragon, but behind the dragon is a huge pile of treasure!</p><p></p><p>Once you start viewing the land as a series of places with large piles of treasure you have the basic ingredient for a Monty Hall game. All you need is Carol Merrill (Odd note: I always thought her last name was spelled with an “a” and an “o.” I guess the need to get people’s name to rhyme is hardwired to the brain.) to point you to one of the doors and or curtains.</p><p></p><p>So let’s take door number 3. If your players look at what’s behind the door and say, “OMG, it’s a dragon, we’re all going to be toast,” then you are ok. If your players look at what’s behind the door and say, “A dragon’s horde. Of course we do have to defeat the dragon first,” then you are heading towards making another deal.</p><p></p><p>(And let’s see what’ in that Dragon’s horde. Tell them what they won Jay. Why it’s a MAGIC SWORD OF WISHES! Having your identify spells work like Jay Stewart doesn’t help either I suppose.)</p></blockquote><p></p>
[QUOTE="tzor, post: 3334058, member: 12826"] After pausing a moment to reflect on what makes a “Monty Hall” game, I have to make what might not be an obvious argument. It’s not a matter of quantity. It’s a matter of location. Having been in enough Monty Hall dungeons back in the 80’s and thinking about “Let’s Make a Deal” the typical and proper Monty Hall dungeon has a number of rooms. Behind door number “1” there is a small pile of treasure. Behind door number “2” there is a small pile of treasure. Behind door number “3” there is a dragon, but behind the dragon is a huge pile of treasure! Once you start viewing the land as a series of places with large piles of treasure you have the basic ingredient for a Monty Hall game. All you need is Carol Merrill (Odd note: I always thought her last name was spelled with an “a” and an “o.” I guess the need to get people’s name to rhyme is hardwired to the brain.) to point you to one of the doors and or curtains. So let’s take door number 3. If your players look at what’s behind the door and say, “OMG, it’s a dragon, we’re all going to be toast,” then you are ok. If your players look at what’s behind the door and say, “A dragon’s horde. Of course we do have to defeat the dragon first,” then you are heading towards making another deal. (And let’s see what’ in that Dragon’s horde. Tell them what they won Jay. Why it’s a MAGIC SWORD OF WISHES! Having your identify spells work like Jay Stewart doesn’t help either I suppose.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What makes a Monty Haul Game?
Top