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What makes a Sandbox?
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<blockquote data-quote="Mythmere1" data-source="post: 5042088" data-attributes="member: 26563"><p>Let's assume there are two areas where "orc horde" appears on the encounter chart. In one area, highly patrolled, the chance is very small to encounter the moving orc horde - in the other, mountainous region, an orc horde is a high probability.</p><p></p><p>Player choice affects the probability of the encounters, based on what road they take. Now, as it happens, I have an index card I jotted down the night before the game. "Gronk's Horde." From my perspective, I don't care whether the players roll "orc horde" in the patrolled area or the wild area. Wherever they happen to roll it, I use that index card. This is different from forcing the players to encounter Gronk's Horde no matter what they do. It's simply pre-prep for the game to create an orc horde, held in abeyance until it surfaces in accordance with the world's "rules" (ie, the random encounter tables). Once they encounter it, though, Gronk's Horde might become a feature of the landscape in the area where it showed up.</p><p></p><p>I guess the summary of that is - I think it's still a sandbox if the ref is holding some material that's not placed until it's used. Perhaps it makes it an "impure" sandbox, but I think it's still within the sandbox definition. If not, no big deal anyway. I've gamed that way since 1979, and it hasn't killed me yet. It has, of course, killed some PCs, but that's the breaks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mythmere1, post: 5042088, member: 26563"] Let's assume there are two areas where "orc horde" appears on the encounter chart. In one area, highly patrolled, the chance is very small to encounter the moving orc horde - in the other, mountainous region, an orc horde is a high probability. Player choice affects the probability of the encounters, based on what road they take. Now, as it happens, I have an index card I jotted down the night before the game. "Gronk's Horde." From my perspective, I don't care whether the players roll "orc horde" in the patrolled area or the wild area. Wherever they happen to roll it, I use that index card. This is different from forcing the players to encounter Gronk's Horde no matter what they do. It's simply pre-prep for the game to create an orc horde, held in abeyance until it surfaces in accordance with the world's "rules" (ie, the random encounter tables). Once they encounter it, though, Gronk's Horde might become a feature of the landscape in the area where it showed up. I guess the summary of that is - I think it's still a sandbox if the ref is holding some material that's not placed until it's used. Perhaps it makes it an "impure" sandbox, but I think it's still within the sandbox definition. If not, no big deal anyway. I've gamed that way since 1979, and it hasn't killed me yet. It has, of course, killed some PCs, but that's the breaks. ;) [/QUOTE]
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