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What makes a Sandbox?
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<blockquote data-quote="Sadrik" data-source="post: 5042120" data-attributes="member: 14506"><p>It is not just a DM style it affects the whole table, players included, and they have to buy into it as well. </p><p></p><p>In my own game a lot of the details of a situation have to come up on the fly and I really require my players to jot down notes and names and details about things that I am winging. Perhaps I have a bad memory or I have too many threads going but I do like the notes to help refresh their memory and my own. The other thing that the players have to know is that they can and will not be penalized for turn the cheek, nothing will be lost if they decide, "You know what, lets come back to this later."</p><p></p><p>I have seen games where players just want minis on the table and expect the DM to string balanced encounters together for them to kill. This is antithetical to the intent of a sandbox game. Ironically, many dungeons are just this too. Not a bad way or wrong way to play but not my own preferred way to play.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5042120, member: 14506"] It is not just a DM style it affects the whole table, players included, and they have to buy into it as well. In my own game a lot of the details of a situation have to come up on the fly and I really require my players to jot down notes and names and details about things that I am winging. Perhaps I have a bad memory or I have too many threads going but I do like the notes to help refresh their memory and my own. The other thing that the players have to know is that they can and will not be penalized for turn the cheek, nothing will be lost if they decide, "You know what, lets come back to this later." I have seen games where players just want minis on the table and expect the DM to string balanced encounters together for them to kill. This is antithetical to the intent of a sandbox game. Ironically, many dungeons are just this too. Not a bad way or wrong way to play but not my own preferred way to play. [/QUOTE]
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