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What makes a Sandbox?
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<blockquote data-quote="Snoweel" data-source="post: 5042176" data-attributes="member: 4453"><p>Not true at all.</p><p></p><p>If the PCs head east and meet encounter X then that leads to an entirely different situation than if they had gone west and met encounter X, due to the nature of the setting elements in those locations, and encounter X's impact on them.</p><p></p><p>The PCs have made a meaningful choice because now they are dealing with the consequences of encounter X in location Y instead of location Z. Or maybe they are still in location W because they chose not to go anywhere and encounter X came to them.</p><p></p><p>Is that any different from sending encounter X to location W/Y/Z and <strong>not</strong> having the players be there?</p><p></p><p>Does the DM always have to make his choices <em>before</em> the players make theirs?</p><p></p><p>Just because the PCs are in a sandbox doesn't mean you can't throw threats at them that will change the status quo nature of the setting.</p><p></p><p>I mean, sandboxers keep saying that their sandbox includes events that occur whether the PCs follow them up or not; why can't events occur in the vicinity of the PCs regardless of which direction they head?</p><p></p><p>Either way, it is only the whim of the DM that determines where and when these events happen.</p></blockquote><p></p>
[QUOTE="Snoweel, post: 5042176, member: 4453"] Not true at all. If the PCs head east and meet encounter X then that leads to an entirely different situation than if they had gone west and met encounter X, due to the nature of the setting elements in those locations, and encounter X's impact on them. The PCs have made a meaningful choice because now they are dealing with the consequences of encounter X in location Y instead of location Z. Or maybe they are still in location W because they chose not to go anywhere and encounter X came to them. Is that any different from sending encounter X to location W/Y/Z and [b]not[/b] having the players be there? Does the DM always have to make his choices [i]before[/i] the players make theirs? Just because the PCs are in a sandbox doesn't mean you can't throw threats at them that will change the status quo nature of the setting. I mean, sandboxers keep saying that their sandbox includes events that occur whether the PCs follow them up or not; why can't events occur in the vicinity of the PCs regardless of which direction they head? Either way, it is only the whim of the DM that determines where and when these events happen. [/QUOTE]
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