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What makes a Sandbox?
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<blockquote data-quote="Snoweel" data-source="post: 5043564" data-attributes="member: 4453"><p>That's why it's an insulting strawman. That quote that is "so bloody obvious" was in response to something I wrote, yet had nothing to do with it.</p><p></p><p>I never said the PCs were sitting around in an inn waiting. I said they finished the last session there. In fact, I said this by way of clarification:</p><p></p><p></p><p></p><p>That's what I said, and it in no way implies that the PCs are sitting around waiting for a plot hook. Instead, the PCs are in an inn because the players are between sessions, and because they don't like any of the hooks on offer, they have approached the DM with a proposal.</p><p></p><p></p><p></p><p>Even if the DM provided rumours about a dozen dungeons of varying types, these players still might not be satisfied because they don't want to engage in open exploration. They want a defined quest beyond killing monsters and taking their stuff (and no they don't have a problem with killing monsters and taking their stuff, they just want that to be secondary to the mission).</p><p></p><p>And personally I don't like dungeons, for a variety of reasons.</p><p> </p><p></p><p></p><p>What if they want a mystery to solve or a plot to thwart? They can't just go find one if they don't know where to look. I don't like the concept of Adventurer's Guilds, and asking all their contacts if they "have any mysteries to solve or plots to thwart" sounds kind of hokey.</p><p></p><p>Your information gathering model seems to imply there is nothing going on that isn't freely available knowledge to somebody that just goes and looks around, as though the PCs can go to the elven internet cafe and just Google 'secrets'.</p><p></p><p>There's no proactivity involved in becoming privy to secrets. They're the kind of thing that either falls in your lap or it doesn't.</p></blockquote><p></p>
[QUOTE="Snoweel, post: 5043564, member: 4453"] That's why it's an insulting strawman. That quote that is "so bloody obvious" was in response to something I wrote, yet had nothing to do with it. I never said the PCs were sitting around in an inn waiting. I said they finished the last session there. In fact, I said this by way of clarification: That's what I said, and it in no way implies that the PCs are sitting around waiting for a plot hook. Instead, the PCs are in an inn because the players are between sessions, and because they don't like any of the hooks on offer, they have approached the DM with a proposal. Even if the DM provided rumours about a dozen dungeons of varying types, these players still might not be satisfied because they don't want to engage in open exploration. They want a defined quest beyond killing monsters and taking their stuff (and no they don't have a problem with killing monsters and taking their stuff, they just want that to be secondary to the mission). And personally I don't like dungeons, for a variety of reasons. What if they want a mystery to solve or a plot to thwart? They can't just go find one if they don't know where to look. I don't like the concept of Adventurer's Guilds, and asking all their contacts if they "have any mysteries to solve or plots to thwart" sounds kind of hokey. Your information gathering model seems to imply there is nothing going on that isn't freely available knowledge to somebody that just goes and looks around, as though the PCs can go to the elven internet cafe and just Google 'secrets'. There's no proactivity involved in becoming privy to secrets. They're the kind of thing that either falls in your lap or it doesn't. [/QUOTE]
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