Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What makes a Sandbox?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5044338" data-attributes="member: 8835"><p>I don't know where this line of questions will go, but I'm hoping it reveals ways that a timeline or murder mystery can fit in a sandbox.</p><p></p><p>How did you determine the murder was going to happen?</p><p></p><p>Was it planned before the session?</p><p></p><p>Was it trigger based (you had notes that said "the day after the PCs show up, this NPC is murdered")?</p><p></p><p>Was it something you made up on the fly, as it made context within the session?</p><p></p><p>Does a timeline of planned events interfere with a sandbox?</p><p></p><p>What I mean is, between sessions, it's pretty easy to look at what the PCs did, and make adjustments to the world, move stuff around, make up new content as "reactions". If the PCs clear out a dungeon and 6 months go by, you can fill it with something new. If they whacked an overlord, somebody new fills in the vaccuum.</p><p></p><p>To the players, that looks like it was all planned and after the fact, there's a cause and effect and order of events.</p><p></p><p>Within a session, moving some orcs around, because they heard a noise in the dungeon, or the guards didn't report in also make sense, and the players might think there's a timeline, but there's not.</p><p></p><p>Running an actual timeline is a lot trickier, because a deviation early on can change everything, throwing off a chain of thought the DM had (which I believe can cause railroading).</p><p></p><p>Consider:</p><p>the butler (who will be the murderer) knows the household goes to sleep at 10PM.</p><p>at 10:30pm, he grabs the candlestick from the dining room</p><p>11:45 he listens at the master's door for snoring</p><p>11:55 he opens the door and sneaks in</p><p>12:00 he strikes with the murder weapon, killing the master</p><p>12:05 he wipes down the candlestick (missing a bit of blood in a groove)</p><p>12:10 he joins some stable hands in a game of poker, as an alibi, knowing they don't tell time too well</p><p>2:00AM he puts the candlestick back in the dining room</p><p>8:00AM the maid discovers the master is dead</p><p>9:00AM the inspector arrives to examine the scene</p><p></p><p>I'm not saying a murder mystery is run this way, only demonstrating a timeline for a murder, pre-PC interaction.</p><p></p><p>If the PCs are staying at the house that night as in Nagol's example, the original "murder timeline" might play out that way. It's even possible to abjudicate that the PCs slept through the murder like everybody else and awake in the morning to deal with the environment of the murder mystery itself.</p><p></p><p>However, its also possible (especially in a more complex case) that the PC are active, and thus can alter the timeline. That in turn presents a challenge in a complex case where the DM has built a mystery to be unraveled by controlling the variables to set it up.</p><p></p><p>Basically, a timeline before the PCs get involved is no big deal. That's fluff to help the DM make it make sense.</p><p></p><p>A timeline woven around the PCs is a bit more complex and might have some non-sandboxiness to it.</p><p></p><p>I might also note that a timeline is not the same as a time limit. The murderer having a ticket to board a train at noon tomorrow or the room filling up with water is a time limit. Time limits are fairly easy to abjudicate. WHereas each element in a time line assumes the outcome of the previous elements. Change an element and the whole thing is at risk.</p><p></p><p>This is unlike a dungeon, where by DM laziness if a PC clears out room 1, it doesn't have to affect room 2.</p></blockquote><p></p>
[QUOTE="Janx, post: 5044338, member: 8835"] I don't know where this line of questions will go, but I'm hoping it reveals ways that a timeline or murder mystery can fit in a sandbox. How did you determine the murder was going to happen? Was it planned before the session? Was it trigger based (you had notes that said "the day after the PCs show up, this NPC is murdered")? Was it something you made up on the fly, as it made context within the session? Does a timeline of planned events interfere with a sandbox? What I mean is, between sessions, it's pretty easy to look at what the PCs did, and make adjustments to the world, move stuff around, make up new content as "reactions". If the PCs clear out a dungeon and 6 months go by, you can fill it with something new. If they whacked an overlord, somebody new fills in the vaccuum. To the players, that looks like it was all planned and after the fact, there's a cause and effect and order of events. Within a session, moving some orcs around, because they heard a noise in the dungeon, or the guards didn't report in also make sense, and the players might think there's a timeline, but there's not. Running an actual timeline is a lot trickier, because a deviation early on can change everything, throwing off a chain of thought the DM had (which I believe can cause railroading). Consider: the butler (who will be the murderer) knows the household goes to sleep at 10PM. at 10:30pm, he grabs the candlestick from the dining room 11:45 he listens at the master's door for snoring 11:55 he opens the door and sneaks in 12:00 he strikes with the murder weapon, killing the master 12:05 he wipes down the candlestick (missing a bit of blood in a groove) 12:10 he joins some stable hands in a game of poker, as an alibi, knowing they don't tell time too well 2:00AM he puts the candlestick back in the dining room 8:00AM the maid discovers the master is dead 9:00AM the inspector arrives to examine the scene I'm not saying a murder mystery is run this way, only demonstrating a timeline for a murder, pre-PC interaction. If the PCs are staying at the house that night as in Nagol's example, the original "murder timeline" might play out that way. It's even possible to abjudicate that the PCs slept through the murder like everybody else and awake in the morning to deal with the environment of the murder mystery itself. However, its also possible (especially in a more complex case) that the PC are active, and thus can alter the timeline. That in turn presents a challenge in a complex case where the DM has built a mystery to be unraveled by controlling the variables to set it up. Basically, a timeline before the PCs get involved is no big deal. That's fluff to help the DM make it make sense. A timeline woven around the PCs is a bit more complex and might have some non-sandboxiness to it. I might also note that a timeline is not the same as a time limit. The murderer having a ticket to board a train at noon tomorrow or the room filling up with water is a time limit. Time limits are fairly easy to abjudicate. WHereas each element in a time line assumes the outcome of the previous elements. Change an element and the whole thing is at risk. This is unlike a dungeon, where by DM laziness if a PC clears out room 1, it doesn't have to affect room 2. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What makes a Sandbox?
Top