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<blockquote data-quote="Janx" data-source="post: 5044429" data-attributes="member: 8835"><p>Even this can be quite complicated.</p><p></p><p>What if in my world, there are no dragons. Or as in one campaign I ran, they were the hidden masterminds of the big epic conflict and had led the world to believe they were only myth? Thus, no dragons to be found (barring REALLY exhaustive effort by the PCs).</p><p></p><p>What if the land is presently being overrun by rust monsters.</p><p></p><p>Sure, you want to go fight dragons, but the world is going to pot if you don't deal with the problem,</p><p></p><p>Does this become a negotiation between the DM and players? There are some game elements that dominate the game until dealt with. </p><p></p><p>Plus, there's the factor of the nagging child syndrome. If you keep whining that you want to fight a dragon and get a flaming longsword, it'll be a cold day in hell until you get one.</p><p></p><p>If there aren't any dragons around these parts, you might just have to accept that. If you want to do murder mysteries (maybe you just saw Sherlock Holmes), you might want to start a detective agency. There are some elements of influencing the GM that the players can do, some they can't.</p><p></p><p>I think this is a challenge of just about any gaming style. Even AdventurePath comes up to "we don't want to do a murder mystery" or not.</p></blockquote><p></p>
[QUOTE="Janx, post: 5044429, member: 8835"] Even this can be quite complicated. What if in my world, there are no dragons. Or as in one campaign I ran, they were the hidden masterminds of the big epic conflict and had led the world to believe they were only myth? Thus, no dragons to be found (barring REALLY exhaustive effort by the PCs). What if the land is presently being overrun by rust monsters. Sure, you want to go fight dragons, but the world is going to pot if you don't deal with the problem, Does this become a negotiation between the DM and players? There are some game elements that dominate the game until dealt with. Plus, there's the factor of the nagging child syndrome. If you keep whining that you want to fight a dragon and get a flaming longsword, it'll be a cold day in hell until you get one. If there aren't any dragons around these parts, you might just have to accept that. If you want to do murder mysteries (maybe you just saw Sherlock Holmes), you might want to start a detective agency. There are some elements of influencing the GM that the players can do, some they can't. I think this is a challenge of just about any gaming style. Even AdventurePath comes up to "we don't want to do a murder mystery" or not. [/QUOTE]
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