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What makes a Sandbox?
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<blockquote data-quote="Merkuri" data-source="post: 5044903" data-attributes="member: 41321"><p>What if it wasn't retconned? What if the appearance of dragons in a world that was previously dragon-free made sense? Like, the PCs accidentally triggered something in an old temple that woke the dragon that had been sleeping beneath its floors, forgotten by the world after millenia of slumber. Or some ambitious wizard somewhere actually created the first dragon from spare parts.</p><p></p><p>I think that communication between players and DMs about what they want out of a game is essential for a good play experience, and is independent of the type of campaign you're playing. If the DM discovers that the players were expecting something or want something that he had not previously envisioned in the campaign then I think having the DM add that element does not automatically make a sandbox into a not-sandbox.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 5044903, member: 41321"] What if it wasn't retconned? What if the appearance of dragons in a world that was previously dragon-free made sense? Like, the PCs accidentally triggered something in an old temple that woke the dragon that had been sleeping beneath its floors, forgotten by the world after millenia of slumber. Or some ambitious wizard somewhere actually created the first dragon from spare parts. I think that communication between players and DMs about what they want out of a game is essential for a good play experience, and is independent of the type of campaign you're playing. If the DM discovers that the players were expecting something or want something that he had not previously envisioned in the campaign then I think having the DM add that element does not automatically make a sandbox into a not-sandbox. [/QUOTE]
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