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What makes a Sandbox?
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<blockquote data-quote="Janx" data-source="post: 5044939" data-attributes="member: 8835"><p>To Beginning of the End: what I should have said was:</p><p>saying X is exclusive to a sandbox when it in fact is a trait other styles use is a fallacy. Somebody had made a few statements to that effect, and that's what I was trying to counter.</p><p></p><p></p><p></p><p></p><p></p><p>I accept that a DM can't fully document every element of a world, even in a narrow area, and that therefore new stuff will have to be generated. Therefore, not knowing what is going on in unseen parts of the world doesn't seem to be a requirement, at least to me.</p><p></p><p>It does seem that a sandbox GM should have "more" stuff prepared, especially beyond just one "plot area"</p><p></p><p>On the whole 'i wanna fight dragons" thing, is it possible this is a general problem, and not a sandbox problem?</p><p></p><p>If I'm about to run the "Horde of Orcs" adventure path, and one of the players says "orcs are boring, I wanna fight dragons." I've got the same problem. Do I bring in dragons, or don't I?</p><p></p><p>Seperate from players just asking for "whatever they want tailored to them", there's the issue of what make sense for the world and what's going on already. I think every GM has that dilema from time to time.</p></blockquote><p></p>
[QUOTE="Janx, post: 5044939, member: 8835"] To Beginning of the End: what I should have said was: saying X is exclusive to a sandbox when it in fact is a trait other styles use is a fallacy. Somebody had made a few statements to that effect, and that's what I was trying to counter. I accept that a DM can't fully document every element of a world, even in a narrow area, and that therefore new stuff will have to be generated. Therefore, not knowing what is going on in unseen parts of the world doesn't seem to be a requirement, at least to me. It does seem that a sandbox GM should have "more" stuff prepared, especially beyond just one "plot area" On the whole 'i wanna fight dragons" thing, is it possible this is a general problem, and not a sandbox problem? If I'm about to run the "Horde of Orcs" adventure path, and one of the players says "orcs are boring, I wanna fight dragons." I've got the same problem. Do I bring in dragons, or don't I? Seperate from players just asking for "whatever they want tailored to them", there's the issue of what make sense for the world and what's going on already. I think every GM has that dilema from time to time. [/QUOTE]
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