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<blockquote data-quote="rogueattorney" data-source="post: 5046197" data-attributes="member: 17551"><p>To complete my thought from the last post...</p><p></p><p>I don't feel that one type of campaign is better or worse. One won't serve a genre as well as the other. But then, it's hard to play a supers campaign using Call of Cthulhu, too. Different tools for different projects, and all that.</p><p></p><p>The problem comes in when players think that campaign style A is being run, when the GM is running campaign style B.</p><p></p><p>If the pcs won't leave Avengers Mansion until some Dr. Doom-type starts stirring up trouble, the GM who's constructed an intricate city for them to explore is going to get frustrated.</p><p></p><p>If the GM continues to hurl the forces of the evil dark lord at the pcs when the pcs are more interested in fulfilling their own personal ambitions, the players are going to get frustrated.</p><p></p><p>The key is, of course, talking to one another.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 5046197, member: 17551"] To complete my thought from the last post... I don't feel that one type of campaign is better or worse. One won't serve a genre as well as the other. But then, it's hard to play a supers campaign using Call of Cthulhu, too. Different tools for different projects, and all that. The problem comes in when players think that campaign style A is being run, when the GM is running campaign style B. If the pcs won't leave Avengers Mansion until some Dr. Doom-type starts stirring up trouble, the GM who's constructed an intricate city for them to explore is going to get frustrated. If the GM continues to hurl the forces of the evil dark lord at the pcs when the pcs are more interested in fulfilling their own personal ambitions, the players are going to get frustrated. The key is, of course, talking to one another. [/QUOTE]
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