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What makes a setting dull?
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<blockquote data-quote="Loonook" data-source="post: 4812455" data-attributes="member: 1861"><p>The best way to do it is to think of each piece of setting you're working on with the following questions:</p><p></p><p>1.) Does this add flavor to my game?</p><p>2.) Is it unique to my game?</p><p>3.) Does the uniqueness of this piece stand alone on its own merits without relying on my personal views?</p><p>4.) Does it correct/expound on a point that I feel is lacking from similar materials?</p><p></p><p>When you're producing homebrew those are probably the best ways to do it. I find that using these as a guideline just to start with is probably the best way to avoid the unnecessary hassle of writing up 10 new character classes, 20 new races, and a myriad of PrCs, monsters, etc. In many cases fluff can be used to rebrand crunch, and I feel that the storyline is the most important part when it comes right down to it.</p><p></p><p>Things I personally find dull: Color-coordinated nations, North-South-East-West designated states/tribes/factions, lack of thought to the hows and whys of a culture's <em>modus operandi</em>.</p><p></p><p>Plenty of other pet peeves also, but they're specific enough to be annoying.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 4812455, member: 1861"] The best way to do it is to think of each piece of setting you're working on with the following questions: 1.) Does this add flavor to my game? 2.) Is it unique to my game? 3.) Does the uniqueness of this piece stand alone on its own merits without relying on my personal views? 4.) Does it correct/expound on a point that I feel is lacking from similar materials? When you're producing homebrew those are probably the best ways to do it. I find that using these as a guideline just to start with is probably the best way to avoid the unnecessary hassle of writing up 10 new character classes, 20 new races, and a myriad of PrCs, monsters, etc. In many cases fluff can be used to rebrand crunch, and I feel that the storyline is the most important part when it comes right down to it. Things I personally find dull: Color-coordinated nations, North-South-East-West designated states/tribes/factions, lack of thought to the hows and whys of a culture's [I]modus operandi[/I]. Plenty of other pet peeves also, but they're specific enough to be annoying. Slainte, -Loonook. [/QUOTE]
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